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#1 (permalink) |
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Amateur Artist
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MP9 Submachinegun
For which Engine - Probably Source
Current Polycount - 55,609 tris Max Polycount - Probaly, 5000 Texture Size - 2048x2048 Description of background information on piece - Ok, I've posted a couple times in the "what are you working on" thread, a high-poly model of an mp9 submachinegun, and now that the hi-poly is finished, I'm going to start the low-poly and the texturing, and so I thought I may as well post a WIP thread. Where are you looking to receive criticism - Everything (apart from polycount on the high poly _________________________________________________ ![]() ![]() (textures in the render are just slapped on) Updates soon. |
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#3 (permalink) |
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loves polygons
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Nice. I'm looking forward to seeing it with a normal map, the high poly looks very detailed. Lowpoly still needs a lot of work... I see you've reduced the polycount on those handles a lot... for a 5000tris model maybe it is too much, you still have tris in places you can hardly see and it feels unbalanced this way...
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#9 (permalink) | |
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New Artist
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Quote:
![]() Anyway, your normal map doesn't appear to have come out especially well, you may want to take a look at your settings in xN. The inverted handle is a bit odd also, not sure what would cause that. |
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#10 (permalink) |
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Artist
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Looks decent, your low poly mesh could be tweaked in one or two places, but guns don't generally take too well to being normal mapped as they're being viewed from 1st person, which tends to show up any artifacts quite badly, especially with stuff like those grooves.
As you are normalling him and it's from first person, chuck all you've got at the back and use the normals for teh screws and grooves. |
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