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Old 04-05-2007, 08:35 AM   #11 (permalink)
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2048^2 is overkill for that polycount, you could probably do it on a 1024 or 2x512.
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Old 04-07-2007, 02:46 PM   #12 (permalink)
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Hey nice UZI machinegun!

Quote:
Originally Posted by tigger View Post
bah. xnormal crashed when I tried to bake to a higher resolution. (not enough RAM)
Try to use the "memory conservative" raycaster to save memory. Also turn off all the maps you don't need really ( bake normals first, then AO, etc... ).
Hope it helps.
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Old 04-08-2007, 07:12 AM   #13 (permalink)
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Stunning detail, and a nice render.

keep up the good work old boy; no crits from me (because I could never hope to achieve such a stunning result at this moment in time).
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