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#1 (permalink) |
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Senior Member
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Comic Book Kick-Ass Character
So I've been wanting to do something for awhile and thought of making Kick-Ass, the comic version. It's an awesome style and I've wanted to do a super?hero for a good while now
Here is my reference board. ![]() So Now I've got my reference, it's time to start! |
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#2 (permalink) |
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Senior Member
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Here's what i'm starting off with, A zsphere basemesh. I've tried to match it to one of the references where Dave (Kick-Ass for those not in the know) is standing upright and relatively healthy. I've never really started a proper character off like this before, usually it's in parts and well put together like a lego man, so I thought I'd take a more efficient route...
![]() I didn't include the hands or the feet in the zsphere build. Reason being is that in ever reference, he's wearing gloves, so instead of modelling the hands and then putting gloves over them, it would be just easier to make them separate and the same with the boots. ![]() The hand/glove is being constructed of 18 zspheres, unfortunately I didn't save the actual zsphere mesh so the image above will have to do. The set up allows me to create the hand shape with a fully quad mesh. The boots were done in a similar yet simpler fashion and set up, nothing really special there to tell. |
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#3 (permalink) |
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Senior Member
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So now i've been working on the main body of Kick-Ass, I've really been enjoying sculpting this so far. I feel like it's off quite a bit, but I think that's due to me not including the hands and boots in yet giving me some distorted view of him.
![]() For the hair I plan to use a plane and alpha map, unless anyone suggests me not to? |
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#4 (permalink) |
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Senior Member
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![]() I've been focusing on this quite a bit today so i've taken it quite far, although needing some breaks so I don't get tunnel vision. Man I love wrinkles! Even though I have a lot to learn to get them right i've enjoyed doing them on this model. The glove set up proved to be perfect as I've normally struggled with hands, I'll definitely be using this technique again in other projects. Now i'll be focusing on the Batons, pretty excited to tackle this part. This kinda makes me want to take on Hit-Girl... |
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#5 (permalink) |
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New Member
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As a major Kick-Ass fan, this is awesome. I think his neck might be a little too long though; but that's just me.
__________________
Always looking for critique on my work to help me improve. Currently working on a project simulating a multiplayer map in a game. |
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#7 (permalink) |
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Senior Member
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![]() His head was too high up so I made those changes as suggested by the very helpful Mike Seguin! Got the batons sculpted out and I think i'm pretty much done with the entire thing on the high poly side unless someone can suggest otherwise? It would be most helpful! For the baton I just used the mask and Extract function in Zbrush to create the wraps on the baton, same thing for the dangly-bit strap. Now onto the Low Poly! |
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#8 (permalink) |
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New Member
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ah, definitely looks a lot better now.
Are you going to texture him? what's the end goal of this project?
__________________
Always looking for critique on my work to help me improve. Currently working on a project simulating a multiplayer map in a game. |
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#9 (permalink) | |
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Senior Member
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Quote:
I am indeed! Well I'm fresh out of university so i have a lot of free time now. I've wanted to adapt a character from a comic for awhile now so I thought this would be a good place to start. The end goal is really to add something to my portfolio, learn new processes and well just general practice. ![]() Did the first pass of the diffuse after baking out the normals and the AO. |
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#10 (permalink) |
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Senior Member
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looks great! are you gonna pose him? i see none of youre characters are posed, whys that?
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portfolio: www.emanuelhamilton.se |
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