|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
![]() 402
- 165
|
Toyota Tundra
Started working on this car. The goal is to do exterior and interior and make it animatable
![]() ![]() ![]() Made like one poorly made car before, so this can only be better than that one. Any crits tips or what ever is welcomed!
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
|
|
#2 (permalink) |
|
Senior Member
![]() 256
- 230
|
Good start... though I wonder if the hard edges on the side (door) are really that hard on the actual car... Not sure, but I think they are to hard, just a bit
Same for the corner of the bumper in the front of the car...Other crits: wheel area is to flat i think. It need to be more rounded and then go straight down. Not sure though (need to check a side picture to be sure). I'm just eyeballing right now ![]() You also got a issue on the back (lower corner before bumper) and the left corner of the second part goes up, shouldn't that be straight? And I guess you haven't worked on the cabine area...? I you did, def recheck the main edge that create the transition from the roof to the side, it need a bigger and smoother curve ![]() Also posting wires helps us tracking issues or potential problems ![]() Cheers bro ![]() |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
![]() 256
- 230
|
The tech used for damaged vehicles leans more towards this nowadays:
Revolutionary soft-body physics in CryEngine3 - YouTube As you can see Physics Soft Bodies can do cool stuff to your vehicle. Just make sure your model consist of separate parts. In the older days, like GTA SA and -, damage was predefined by modeling/deforming it manually. Cheers |
|
|
|
| The Following User Says Thank You to TheGoozah For This Useful Post: |
|
|
#5 (permalink) | |
|
Senior Member
![]() 402
- 165
|
Quote:
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
|
|
|
#6 (permalink) |
|
Senior Member
![]() 402
- 165
|
havent thought about breakabilty, its going in CE3 later so, suppose the low poly model needs to have that in consideration.
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
|
|
#7 (permalink) | |
|
Senior Member
![]() 402
- 165
|
Quote:
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
|
|
|
#8 (permalink) |
|
Senior Member
![]() 402
- 165
|
A wire, not in this one is that i have removed the middle hard edge there which seemed to be an illusion!
![]()
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
|
|
#9 (permalink) |
|
Senior Member
![]() 256
- 230
|
Yeah i dont know what you really need to do to make it work with soft bodies. It's rather new so...
About your wire, only thing to catches my eyebis that you have a lot of triangles in critical areas (where issue in the backnis, etc). Also got a big ngon in front area ![]() |
|
|
|
| The Following User Says Thank You to TheGoozah For This Useful Post: |
|
|
#10 (permalink) |
|
Senior Member
![]() 402
- 165
|
Anyone have views on box modell a car vs modelling it piece by piece like in sections
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |