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#1 (permalink) |
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Senior Member
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Zbrush question (poly paint baking)
So I have this mesh that I sculpted in zbrush and poly painted, and I also have this mesh that I retopologized around this poly painted mesh. It's perfectly in line with the model, but is there anyway you can bake out the poly paint infomation onto the low res uvs?
![]() EDIT: okay after further goooooglin', turns out xNormal actually supports poly painted objs. This is beautiful, all you do is just export and bake as normal, and everything comes out perfectly. Love xNormal. Last edited by Iconoshaw; 02-02-2012 at 12:16 PM. |
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#2 (permalink) |
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Frequenter
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I know you're already using Xnormal for baking, did you see the tutorial on Eat3d? Kinda old now, but:
ZBrush to XNormal Pipeline | Eat 3D Alternatively if you ever find yourself needing to do that in ZB, I think you can use Subtool Menu > Project all for baking your polypaint onto a retopo'd mesh, never done it before though. Peace! |
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#3 (permalink) |
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Senior Member
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Yes there is i did it for one of my models (Spider-man)
I used the project all function with z add switched off. Its pretty buggy but it does work eventually. Heres a link to some steps CGTalk - polypaint transfer? Actually i think i abandoned project all because its screwed and used the Zproject brush. Hope that helps Last edited by scooba01; 02-02-2012 at 04:10 PM. |
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#4 (permalink) |
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Senior Member
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Yeah you should be able to subdivide your new mesh to the same level as the polypainted one, then project all (might have to play with the settings). Might as well project deformation as well since it may slightly correct your mesh to the right shape, as subdiving it will alter it.
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