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Old 09-02-2012, 05:32 PM   #31 (permalink)
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looks great and the decals make a massive difference. I like the warmer lighting and yeah you need another material without a glowing light for that separate floor panel.
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Old 10-02-2012, 08:34 AM   #32 (permalink)
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Thank you scooba01!
Yes, I'm a 100% sure I'm gonna do that with the "light on the panel"
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Old 10-02-2012, 04:41 PM   #33 (permalink)
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another one of these corridors looking nice man, one thing at the moment is the lighting looks quite flat. theres no real contrast between light and dark areas like in the concept. one thing to note that in the concept is you squint, your eyes are getting drawn to the area above the stairs before the sides. at the moment with your scene my eyes get drawn to the bright panel lights on the ground. maybe knock those back a bit keep going dude!
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Old 10-02-2012, 04:53 PM   #34 (permalink)
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Thank you Luke!
I will try to work on the lightning (really have to improve in that area), and I'll also test what you said about the focus of the scene
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Old 13-02-2012, 03:45 PM   #35 (permalink)
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Hey Guys,
I worked a little bit more on the scene, and just for the record, tried to recreate a fast "clean" version of the Scene.
Whatever, it's nothing special, and I'm not a 100% statisfied by the "dirty/grimed" version, neither am i with the "clean" version.
BUT: I learned tons, and I mean TONS of stuff with this small project, and I mainly did this to improve High-Poly-Modeling, Normalbaking and texturing, as well as compositioning. I think I really improved in those areas, and I have to expand my skills more, so I'm gonna move on to other things now.

Thanks for the comments/critiques anyway, you guys are great!



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Old 14-02-2012, 08:05 AM   #36 (permalink)
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Much prefer the cleaner version. I would just say play with the materials, get a much more of a shine on the metallic surfaces maybe try get some spec power masks to differeniate the different surfaces.

1 thing that draws my eye all the time is the missing panel, the pipe looks really low res and unfinished in comparision to everything else. Especially when this is in the middle of the composition.
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Old 14-02-2012, 11:36 AM   #37 (permalink)
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@mmcleo11:
Thanks for the comment!
With the Materials you're absolotely right, more shinyness would be good. With the composition and center, I can't contradict you as well.

I will remember what you said, as I said, i'm done with this (maybe i will work on it again some time,..) but for now, i will just remember what you said, and definately make use of this tipps when starting the next project
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Old 14-02-2012, 11:55 AM   #38 (permalink)
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Hey man, looks great! Though I would recommend sorting that pipe as Mark mentioned, you have a really nice piece and that pipe is kinda killing it :-S I understand you've probably been working on it a while and want to move on but it would be a shame to let that one small piece let down your work! Just my 2 cents man
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Old 14-02-2012, 04:24 PM   #39 (permalink)
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Thank you for the comment Torch,
Now that you 2 told me, I just couldn't move on till fixing these small things, so I sat down another 2 hours, and here's the result, hope it's better:

Note: One of the things I noticed is that I have some really really bad normal maps on some areas, I will not change that, because like I said, im actually done yet, but I will definately take this thought with me to my next project (already have something in my mind).
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Old 14-02-2012, 04:57 PM   #40 (permalink)
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Nice looking really cool
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