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#21 (permalink) |
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Banned
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@warinmysky: Thank you very much, i'm really trying my best
![]() Update again: -totally worked over the materials again, changed values on spec/diff etc, added rust here and there. -textured the next part -learned how to use emissive lightning using masks in UDK ![]() problems: -I didn't yet fix the smoothing-groups ![]() -some things on the new part are still buggy/wrong, no worry, i already noticed, will do immidiately when im awake tomorrow [Normal Map is bad, the "emitted" white left light seems placed wrong,..] *noted* next up: -fixing texture of newest part [including normalmap etc] -texturing the next part --> I don't fix the smoothing groups for now, because i have to reimport all .ASE's when doing the proper modular composition, so they all snap together etc, I'm gonna do that all at once pics: Important: This is just a test, this is not my understanding of modularity ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() greez razor Last edited by BWARazor; 21-01-2012 at 09:37 PM. |
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#24 (permalink) |
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New Member
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First of all: This is my new profile, a namechange wasn't possible, so my old profile (Bwarazor) was deactivated, and here it is, my new profile (Cb_ArTs) which is actually a parody to my familyname "zeeb"
![]() Thank you Moshie! I will overthink what you said ![]() Update: I didn't stop working, i continued, and started with the composition, and with adding decals, some might be too much for now, i will see it later, i'm planning to add a lot more detail ![]() greez cbarts, hope you like it ![]() ![]() ![]() ![]() ![]() |
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#25 (permalink) |
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Forum Leader
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Sweeet! The dirt and grime looks really good in here. The brown decals maybe a touch too strong (lower opacity?) but I like the placement and function of all of them. Keep rocking
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__________________
My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#29 (permalink) |
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Senior Member
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The loose panel has a light that is still on which is alittle odd.
Do you have an environment texture on your metal? Reads like heavy brushed/worn metal, I always thought in Deus Ex all the interiors were pristine and well kept
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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#30 (permalink) |
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New Member
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Yes, you're right with the panel, the light will be turned off, that's one of these "small fixes" i still have to do, but forgot over time
![]() Like i said, i was planning to make it look like used/worn metal, that's why it's only inspired, but not totally remade ![]() Thanks for the crits |
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