Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 11-01-2012, 09:50 AM   #1 (permalink)
New Member
cdevens's User Activity: 0/10
10 - 0
UDK Cathedral Game Environment

Hey Everyone,
This is my first post in this forum. I am currently working on a gothic cathedral environment for UDK. I will post more updates as I make progress. All of the thin columns are placeholder right now. All crits are welcome.

cdevens is offline   Reply With Quote
Old 11-01-2012, 06:25 PM   #2 (permalink)
New Member
ahmedfawaz3d's Avatar
ahmedfawaz3d's User Activity: 10/10
15 - 25
im liking what i see so far, post some more renders up to get a better view
personally id say you need to sort out the lighting a bit to give a better view
__________________
3d artist
Maya/Photoshop/Mudbox/After effects
ahmedfawaz3d is offline   Reply With Quote
Old 12-01-2012, 02:55 PM   #3 (permalink)
New Member
cdevens's User Activity: 0/10
10 - 0
ahmedfawaz3d: Thanks for the comments. I will post some more renders soon, I am trying to finish a few more assets. I forgot to mention in my first post that this lighting was just a quick and dirty pass. I just duped a bunch of point lights around, there wasn't really any thought in it. I am going to do my actual light pass after I make the meshes for the actual light sources. I hope to have updates soon.
cdevens is offline   Reply With Quote
Old 14-01-2012, 02:12 PM   #4 (permalink)
Senior Member
scooba01's Avatar
scooba01's User Activity: 0/10
171 - 22
Looking great so far! Reminds me of an awesome cathedral i visited in Ecuador.
Nice textures so far but maybe too dark or it could just be the lighting.
scooba01 is offline   Reply With Quote
Old 14-01-2012, 06:33 PM   #5 (permalink)
New Member
Moshie's User Activity: 0/10
38 - 29
looks good so far keep up the good work!

Unreal Engine 3 Early Demo - YouTube Skip to 4:15 looks like something you could incorporate
Moshie is offline   Reply With Quote
Old 16-01-2012, 01:47 PM   #6 (permalink)
Frequenter
cruckz's Avatar
cruckz's User Activity: 1/10
126 - 17
Great texture work so far, very cohiesive. I think your vaulting looks great Similar to Koeln's cathedral. First floor archways (trifourium i think :S) looks good but quite skinny. The thing that stands out to me at the moment is the Aisle windows, I try to visit cathedrals whenever I have the chance and most follow the tradition of having a 3 arched window which are quite large on average about 30 ft (I know alot of italians one don't have these though.) Also the piece under the groundfloor windows are usually about 6 foot tall and more often than not have an arched design (blind arcade) I created a cathedral a year or so ago and am going to revisit it soon as no asset was over 300 tris. good luck i think this will look awesome when its done!

Sry its so long hope it helps !
__________________
How very educational!
My Portfolio
My Sketchbook

Last edited by cruckz; 16-01-2012 at 01:51 PM.
cruckz is offline   Reply With Quote
Old 18-01-2012, 07:27 AM   #7 (permalink)
Banned
BWARazor's User Activity: 0/10
32 - 0
Looks pretty cool! Is this gonna be a clean church, or will you add some damage later on?
BWARazor is offline   Reply With Quote
Old 18-01-2012, 10:18 AM   #8 (permalink)
Amateur Artist
AndyJB's User Activity: 10/10
76 - 164
Really nice work! Only thing that's bugging me is the coulour of your fog. I think it's too light and too much to be inside. Maybe change it to a mid brown (not too dark and not too light) and then decrease the density.

Keep it up!
__________________
Graduate Environment Artist (currently looking to break into the industry)
http://www.andybaigent3d.com/
AndyJB is offline   Reply With Quote
Old 18-01-2012, 01:47 PM   #9 (permalink)
Senior Member
Iconoshaw's Avatar
Iconoshaw's User Activity: 5/10
158 - 60
Would like to see more of this, has that brutal eerie atmosphere to it.
Iconoshaw is offline   Reply With Quote
Old 19-01-2012, 08:20 AM   #10 (permalink)
New Member
cdevens's User Activity: 0/10
10 - 0
Thanks to everyone for the feedback!

cruckz: Thanks for the comments. The windows are based off of a photo that I have. I will post it when I get a chance. The scale is hard to read without any props placed in yet. The section below the windows is probably about 5 feet tall. I do agree that the windows could be larger, I have been trying to decide if I wanted to scale them up a bit. I will probably wait until I have a few props in the scene to see how it looks.

BWARazor: I will do some damage after I get things blocked out more. I haven't decided yet, but I may do something crazy with the altar area.

AndyJB: I agree that the fog could use some tweaking. I will adjust the fog when I start doing the environment effects. Right now it is just the default fog volume that starts up in UDK.

I grabbed a few more shots this morning. The lighting is still terrible and the top row of windows are placeholder. The upper ceiling isn't final either, there will be some other meshes to make it work better together. I replaced some of the placeholder assets and added some others. The meshes below the upper row of windows are coming out way too dark, I will have to trouble shoot those to see what the problem is. Ignore the horrible texture seam on the column in the second picture, I still have to paint out the seam.





cdevens is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:32 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net