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#1 (permalink) |
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New Member
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Library Tower
Hi guys! I'm working on little indiegame of the little group of enthusiatic people. And I seem to be the most professional at 3d, though I've never worked on the games before.. So there are a lot of things that I'm figuring out by myself and trying to help other guys too. Characters are the easier part for me - cause at least I'm familiar with the working progress, but I've become really slow when it came to architecture.. So I was hoping to get some tips on what to do and if I'm doing ok. The whole process is scaring me a little
![]() So I'm building here a library tower, that's going to appear at the beginning of the game. The main heroine - kinda fairy princess will jump from the tower window onto the huge mushroom to start her journey. I haven't started the last floors and observatory yet. Here is what I've got till now: ![]() And today I've tried painting the normals as it described in this brilliant tutorial! Making of Varga Here's the result: ![]() I'm working at Maya and Mudbox, some times ZBrush too (though it's navigation system is killing me). And I'm using Deep Paint too for texturing. Though I haven't started in depth color texturing of the tower yet. |
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#3 (permalink) |
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Senior Member
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Certianly has alot of potential, what sort of direction are you going for? Looks pretty cartoony atm. I think this would look so epic with a little desaturation, some more detail and material definition in your textures. I always mess about with saturation and levels during the texturing process, totally worth doing if you've hand pick the colors.
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#4 (permalink) |
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New Member
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I'll try it! Thank you! It's a fairyland tower, it should be kinda cartoony and saturated, but I still have to bring all the colors to some kind of harmony.And I light it with yellow light
So it changes everything - though can't say I don't like it |
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| Tags |
| architecture, maya, mudbox, normap, texturing |
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