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Old 03-18-2007, 11:18 AM   #1 (permalink)
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The Latest Project - Sci Fi Aircraft

For which Engine - None
Current Polycount - around 10k
Max Polycount - no limit
Texture Size - na
Description of background information on piece - Found this picture on the net and thought id have a stab at modelling it.
Where are you looking to receive criticism - Mostly for modelling practice, very early stages so dont expect much crit yet.
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Old 03-18-2007, 11:59 AM   #2 (permalink)
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Killer dude the detail is topnotch so far
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Old 03-18-2007, 12:28 PM   #3 (permalink)
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Looks great so far. Are you going to use this as a high res model for a normal map? Also, would you care to share your render settings?
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Old 03-19-2007, 11:33 PM   #4 (permalink)
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Nice details there, looking awesome. Can't wait to see more.
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Old 03-20-2007, 04:10 AM   #5 (permalink)
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Looking good so far.
Would it be possible to see your blue print cause it looks pretty awesome?
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Old 03-20-2007, 07:30 AM   #6 (permalink)
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Yep, looks like a very good start. I'm looking forward to seeing this one finished
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Old 03-20-2007, 10:02 AM   #7 (permalink)
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looks hella nice so far. Reminds me of the old star wars toys

can we see the whole blueprint please?
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Old 03-20-2007, 04:39 PM   #8 (permalink)
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Just a bit of an update on this as i seem to have generated abit of interest

Quote:
would you care to share your render settings
No probs, render settings are below with an accompanying image:

Basically one skylight on the scene with the mulitplier turned down to roughly 0.5,this can depend on scene im creating and how bright I would like the final output / render to be.

And one Omi Spot light, again with the multiplier set to roughly 0.5 and the shadow density turned down to 0.5, nothing ruins a scene more in my opinion that shadows that are too dense and look out of place.

I Use the omni light to generate a little extra depth and add shadows, brings the model out a lot more in my view.

Screen grab below of locations:




Quote:
can we see the whole blueprint please?
No probs blueprint below:



Done a tad more work on this and changed the ammount of piping on the wing, I thought that 2 lots of 6 looked a tad over kill but didnt want to leave the section completely blank.

Added a very basic huminoid shape to demonstrate the size and to hopefully keep things in proportion as im adding bits to it here and there.



Should hopefully have this completed by this weekend,
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Old 03-20-2007, 06:25 PM   #9 (permalink)
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It's looking great, I can't see anything wrong with it and thanks for the render settings.
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Old 03-20-2007, 06:27 PM   #10 (permalink)
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Looks really nice. However If your on 10k polys/tris now, then you could of gone with a higher cylinder sides count, as everything looks high poly, but the the cylinders look a little jaggy. Top notch work though, just the jaggy cylinder sides don't match the rest for smooth-ness.

I hope you don't think this is a moan, as it is not.

Good job man.
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