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#12 (permalink) |
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Senior Artist
![]() 175
- 6
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Understood, thanks for taking the time to have a crit mate, thats what the forums here for
![]() What would be the best way to increase the sides of the cylinder withought deleating and starting that section again? ..or thinking about it could a polysmoothbe added to those polygons at the end of the project so it matches up more? Cheers again ![]() |
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#13 (permalink) |
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Senior Artist
![]() 132
- 13
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I think the cylinders look fine on the outside, on the inside you can see the edges where maybe the normals are set to face, it kinda looks intentional though on the inside and I kinda like the interior hard edges compared to the smooth exterior. The only exterior roughness I see is where the extruded cylinder rings connect with the main cylinder body and I'm sure a fair amount of that can be covered up with textures.
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#14 (permalink) |
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Senior Artist
![]() 175
- 6
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Right finally got the time now to try and finish this piece off, however im having a little trouble and wonder if anyone could shed some light on a way in creating the main "cockpit" area.
Is a very awkward shape to model and everytime ive tried ive kinda messed it up. Cheers in advance for any help given ![]() |
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