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#21 (permalink) |
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Game-Artist.net Staff
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I think you need to apply some specular to that. It's not reading as a metallic stucture because of it, which is why it's not looking as great as it could.
Also, these big satellite dishes are made up of panels that are beaten and formed into the concave shape of the final dish. You ought to put some panel detail into your texture diffuse, and reinforce the wear of it with the specular. I also agree that the circular shape of the dish's silhouette isn't round enough and it's very noticable. Right now you have it as a 12 sides, where you could probably bump it up to 18-22 sided without a huge amount of tris spent. Sorry if any of these points have already been said. I'm just looking at the pics in the last post you made ![]() Hope this helps! G
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