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#25 (permalink) |
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Frequenter
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Thanks for helping me guys I appreciate your comments/crits, without them it would be harder for me how to texture my assets
. Still practicing texturing here some updates: Old Style Fire Extinguisher ![]() ![]() ![]() ![]() Texture: 1024x1024 Warning Board/Sign ![]() ![]() ![]() ![]() Texture: 512x512 Industrial Thermometer (Sorry if the background is too dark) ![]() ![]() ![]() ![]() Texture: 512x512 I reuv'ed and retextured the wrench because the texel density is off. Wrench ![]() ![]() Texture: 512x512 |
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#28 (permalink) |
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Frequenter
![]() 81
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Still grinding at texturing
![]() Emergency Light (Texture: 512x512) The glass shader might improve inside the sdk, looks like plastic at the moment .![]() ![]() ![]() Fuse (Texture: 512x512) ![]() ![]() ![]() Socket (Texture: 512x512) No need for wires screenshot, just imagine two planes .![]() ![]() ![]() ![]() |
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#30 (permalink) |
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Forum Leader
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A lot of nice assets you got there. It would be nice to see a HD fly through of the environment!!
__________________
http://www.joukejantimmermans.nl |
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