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Old 17-01-2012, 06:18 AM   #21 (permalink)
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How big is the switch meant to be? Seems like you could take quite a few polys out of it if it's your standard wall switch. Other than that it's coming on well
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Old 18-01-2012, 07:24 AM   #22 (permalink)
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Looks amazing! Keep it up
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Old 18-01-2012, 08:29 PM   #23 (permalink)
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Quote:
Originally Posted by hostilis View Post
I've been practicing texturing lately and redone some textures of the assets.

Here's some textured assets:

Electric Box





Texture: 1024x1024

Switch





Texture: 256x256

Toolbox




Texture: 512x512

Wrench



Green isolator switch box is best of the bunch.Although..Some idea of when the switch is in the "On or Off" position.. would be beneficial.
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Old 18-01-2012, 08:54 PM   #24 (permalink)
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Nice improvement dude, specially the closet. the tool thing is a bit boring, i think you can do more with it.
people use it to work with everyday.

keep it up
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Old 02-02-2012, 07:13 PM   #25 (permalink)
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Thanks for helping me guys I appreciate your comments/crits, without them it would be harder for me how to texture my assets .

Still practicing texturing here some updates:

Old Style Fire Extinguisher





Texture: 1024x1024

Warning Board/Sign





Texture: 512x512

Industrial Thermometer (Sorry if the background is too dark)





Texture: 512x512

I reuv'ed and retextured the wrench because the texel density is off.

Wrench



Texture: 512x512
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Old 02-02-2012, 08:07 PM   #26 (permalink)
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HP's






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Old 03-02-2012, 08:15 AM   #27 (permalink)
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Cool stuff. Maybe should upload some compare pictures. keep them coming
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Old 11-02-2012, 01:29 AM   #28 (permalink)
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Still grinding at texturing

Emergency Light (Texture: 512x512)

The glass shader might improve inside the sdk, looks like plastic at the moment .





Fuse (Texture: 512x512)





Socket (Texture: 512x512)

No need for wires screenshot, just imagine two planes .




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Old 18-02-2012, 11:03 AM   #29 (permalink)
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Update:

Lights (Glass might improve inside sdk)





Sign





Radiator





In-Game







Before I call this environment done, I would love to hear your crits first.

Thanks.

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Old 18-02-2012, 02:02 PM   #30 (permalink)
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A lot of nice assets you got there. It would be nice to see a HD fly through of the environment!!
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