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Old 13-12-2011, 10:26 AM   #31 (permalink)
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Wow, loads of responses!

@Scooba: Have added more polys to smooth the bends and divisions down the road. There was already a subtle raise in the middle but perhaps too subtle, so I've increased it a bit. Seems like a lot of polys just for some road but I guess it is kinda important for racing games.

@Bek: Ah other useful tool I wasn't aware of! It ended up with much the same result my manual unwrap so it still had the same distortion but now I have more polys in the road hopefully the distortion will be reduced and this tool will save me some time.

@RedAppleIvy: That's the method I used create the road, for some reason I hadn't considered using it for the chicane.
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Old 13-12-2011, 07:33 PM   #32 (permalink)
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Interesting to hear, I've never used it myself, I just happened to see it in the documentation while I was looking for something else.
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Old 14-12-2011, 09:55 AM   #33 (permalink)
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Fair enough

I've put in a proper chicane texture now but I'm trying to get nice transitions. As you can see below I have a rough dirt texture I'm using but it looks a bit strange at the moment. It'll be fine for the grass/dirt areas but it's not working on the chicane/tarmac.



It's a tricky one, I'm naturally trying to avoid loads of different versions of textures for things like road-dirt, road-tarmac, chicane-tarmac etc.

Maybe one texture with all the transitions I need could be mapped to faces in between different textures?
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