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Old 09-11-2011, 09:50 AM   #1 (permalink)
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NYX - Student project

Hey guys,

I've finished my Game Art education with the beginning of september this year, and I will start an internship at a local studio in december.

To keep myself busy during the break I started to work as a freelance artist for an existing student project called "NYX" (VIDEO), and I just want t show what I´ve done for them. There is only one asset left I'm working on before getting started in the industry...whoop whoooop

So here we go: ( All assets are shown in realtime, Xoliulshader, 3dsMax 2011)

"Warm up" prop - Rocking chair




Advanced prop - Pedestal Globe, able for reusing






First "real" asset - The Chimney





Yeah, thats what happend during the last 2 weeks. Working on a mansion right now. Pics will follow after finishing.

Feel free to comment, crit or fall in love with my work xD

Greets
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Last edited by Mr.Cash; 09-11-2011 at 09:55 AM.
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Old 16-11-2011, 08:00 AM   #2 (permalink)
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Not a single comment?
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Old 16-11-2011, 10:38 AM   #3 (permalink)
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I like it!!!- looks great! You become really good in hard surface modeling!
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Old 16-11-2011, 11:36 PM   #4 (permalink)
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All of those pieces are awesome! Next year I'll start my 2 year course, can't wait
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Old 17-11-2011, 01:00 PM   #5 (permalink)
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very nice start... my crits are as follows.

- should a globe really have that bump detail? i can only assume you're going for a metal like material for it but even so it wouldn't be as clean as that... maybe add a few dents of darkness into it so bring out the definition of the material a bit more?

just a suggestion but maybe make the globe a bit of a bronze/gold colour? and have the dents a darker variation of that original base... the closest reference i can offer to that colour scheme is like a bronze statue... there are always little chips of black in the material, it may make your piece look a little more interesting (however it may not as well, it's just a suggestion after all)

- the chimney piece is nice but the specular and colours don't sell what the material is either... the colours itself are a bit too desaturated and again assuming you're going for a stone & perhaps marble? based chimney it wouldn't be as glossy as you have there, it looks somewhat metal.

either way, keep up the good work. =)
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Old 18-11-2011, 03:41 AM   #6 (permalink)
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The modelling looks great as does your unwraps, the only thing that I would pick at is your specular maps they seem to be rather bright. The spec on the stone for the fireplace makes it look a lot more like marble or polished stone. I'm constntly taking pictures of random objects and materials (to my girlfriends dismay) you should look into how shiny things are in real life it can be quite interesting . On the whole I thnk you'r doing a cracking job!
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Old 21-11-2011, 07:42 AM   #7 (permalink)
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Woho replies^^

@rese:

@bek: thx^^ where are you gonna do your education at?

@AngryMindtricks: thx for the compliments. I dont know if its realistic to give a globe that amount of bump detail, but it just makes it more interesting to look at and also give it personality, so I´d think its quite ok. But you'r absolutely right with the missing dirt, I totally forgot do add basic noise/dirt/color variation to my diffuse and spec. Definetely got to add that.
The idea was to create a globe which is a bit like a Christmas tree decoration (painted glass am I right?)


To the cimney: Maybe it wasn't a good idea to convert my photo-texture to nearly greyscale^^, got to change that!

@cruckz: thanks for the kind words as Mr.Mindtricks mentioned I should turn down the specularity of my marble. I think the main failure was to include it into my reflection map, or even not slightly enough. (btw. it shall be marble except the base ) but nonetheless I will overwork it

Thanks again for all your C&C, I realy appreciate the suggestions.
You guys are awesome
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Last edited by Mr.Cash; 21-11-2011 at 07:44 AM.
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Old 28-11-2011, 04:36 PM   #8 (permalink)
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Started the next asset...time is running out, still so many work left >.<
Mansion will be a complete level in UDK, 94.000 Tris, 2*2048 Normal maps, one 1024 tileable for the floor will follow.











btw...3dsMax is much more stronger than I've expected xD
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Old 28-11-2011, 04:41 PM   #9 (permalink)
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Could you show us the texture sheets, would be interesting to know whats modular and whats not. Also, is it just a background asset or a building you can actually walk on? Its quite large like it seems so Im not sure how the texture resolution will turn out without using tileable textures.
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Old 28-11-2011, 04:50 PM   #10 (permalink)
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Here they are^^...and yes you can walk on this. Its the main level, by entering a room behind a door, the next level will be streamed, and afterwards you starting at the mansion again. A bit like the castle in super mario 64. If the resolution didnt turn out good enough, I'm free to use an additional one.

Whole building is made out of (approximately) 30 modules.



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