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Old 19-11-2011, 07:32 PM   #21 (permalink)
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Your UV clusters are too close together.

You may be aware of this already but when you unwrap a low poly for baking, you never want to have two different smoothing groups on one UV cluster. It will not bake out right.
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Old 20-11-2011, 06:12 AM   #22 (permalink)
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Quote:
Originally Posted by TheChan View Post
Your UV clusters are too close together.

You may be aware of this already but when you unwrap a low poly for baking, you never want to have two different smoothing groups on one UV cluster. It will not bake out right.

ive started with the seperation of smoothing groups. I was aware about it!
Kind of stupid of me to not include it in my Unwrap workflow. It´s getting kind of messy now, But i´m doing it!

About the UV Clusters being to close together: Is it to make it easier for me to texture or will it cause problem when baking? since they not overlapping.
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Old 21-11-2011, 10:06 AM   #23 (permalink)
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Normal Test

Normal test.

Tricount 2938

2k normal



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Old 13-12-2011, 02:59 AM   #24 (permalink)
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silly question:
Is there any drawbacks using many smoothing groups exept the obvious that u need to seperate the the uv-island.
On my test render above for instanse, Should I try to keep to one smoothing group at the cost of increasing the tricount or should i (as i´ve done above) have several smoothing groups and have to seperate the uv-islands creating almost silly amounts of seams?

I hope i made the question understanable
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Old 13-12-2011, 04:55 AM   #25 (permalink)
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I would use enough that it looks good. You should only really need about 4.

Having it all one smooth group is going to give you a bad bake.
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