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Old 07-11-2011, 06:03 PM   #21 (permalink)
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Update!

So i've been here and there for the last week so haven't put loads of attention into this but i've basically finished blocking out where things go (geometry wise) in engine now... now it's really just about polishing up these textures and making the lighting/post-processing of my level look good, also only geometry based bits i'm still meant to put in is the cables and some more foliage.



C&C very welcome still
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Old 12-11-2011, 11:57 AM   #22 (permalink)
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Hey man that scene is looking amazing! One tiny thing is some of the scratches on your textures are bit too random and uniform?Like the door and that pillar to the left the whiteish scratches seem quite random?

Like I said its a tiny thing when you look at the environment as a whole
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Old 13-11-2011, 03:20 PM   #23 (permalink)
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Thanks Dandexter, i'll definitely go back to it... it was on my to-do list actually since someone has also told me i should define the material on the pillars since it's hard to tell what kind of material it is atm haha... but i'll definitely revisit/rethink into the damage on the doors soon =)

anyhoo,

Here's the new update.

added the cables, adjusted some of the lighting, added a few assets, redid some textures/geometry, created a extended corridor to the concept with modular pieces that i've made.

Still got a few textures to fix and polish up... then some post-production nodes and animated textures since the lifelessness of the lights really annoy me because they don't sell the idea of energy flowing through them.

Still a WIP so crits are still welcome.

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Old 16-12-2011, 10:27 AM   #24 (permalink)
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So i've updated this piece quite a bit since my last post... changed a lot of things e.g.
- redid the floors
- redid the walls
- new foliage
- relit a bit
- updated a lot of textures
- reflections now in.
and loads more since my last post xD

Here's the video.
Desmond Man - Hard-surface / Environment Modelling Showreel 2011 on Vimeo

Here's a picture slap


CC very welcome.
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