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Old 20-06-2011, 05:40 PM   #1 (permalink)
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First Game Scene

Hey,

Here is my very first Game Scene I put together and after working on it for a while I've come to a mental block and I've just judged it as finished. So all constructive critism welcome to enhance/better the scene.

It has been a long learning process, mostly learn as I go basis, (Learnt how to use UDK and mudbox last couple weeks days)

No Wireframe due to working in UDK (UDK Wireframe looks ugly/complex)

Everything was done by me except the: Dome/Mountains backdrop, and the Leafy Tree which are by Epic.

Oh and the concept was from a Scene in Phantasmagoria (Oldschool horror game).





Last edited by Blazed; 20-06-2011 at 05:53 PM.
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Old 21-06-2011, 05:36 PM   #2 (permalink)
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Would really appreciate invaluable feedback on this, I think there is more room for improvement yet.
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Old 21-06-2011, 05:46 PM   #3 (permalink)
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This looks really great and neat, btw what is the game subject?
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Old 21-06-2011, 05:55 PM   #4 (permalink)
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Hi yohanip thanks for the comment, I'm not actually building a game but just the scene for portfolio work

If you're interested in the original game it was an oldschool horror/thriller game and you can find out more by googling Phantasmagoria.
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Old 21-06-2011, 06:01 PM   #5 (permalink)
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Great start

Hey!
great start, everything seems grounded and the scale is good too. First thing that comes to mind is that you might want to consider is cleaning up the glass texture on the building and adding some post processing like depth of field and some atmosphere in the distance over the water.

I like the ground texture, however the ground as a whole could use more variance. Maybe try to add a few more stationary objects like rock formations and diferent foliage, also the foliage on the tree over the building seems a bit random. Great start though!
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Old 21-06-2011, 08:32 PM   #6 (permalink)
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Hi OtrickP, Thanks for the tips!

Can you clarify more in detail what you mean for "cleaning up the glass texture" and "atmosphere in the distance over the water". Sorry I really am having a mental block

As for the random Green tree it was actually like that in the concept so not entirely random.

I have included the original concept now.

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Old 21-06-2011, 09:16 PM   #7 (permalink)
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Some things that i notice.
The path is coming from the camera and is a bit narrower,
the green tree is a bit bigger and the camera needs to be moved in slightly or crop the image in Photoshop,
the grass needs to be broken up with a mix of dirt and grass.
The glass on the shack needs a reflection/cube map applied to the areas that dont have dirt and they should be a bit more see through or less white dunno they look weird not like windows.
The rocks look more jagged and sharp. Shadows need to be more intense/darker, more atmospheric fog, and in post processing you can add Depth of field and desaturate the entire scene slightly to unify the image and look more like the concept.
And push it further make it more spooky with cobwebs fire lanterns and maybe moonlight instead of sunlight
Hope that helps!! All the best!!
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Old 21-06-2011, 09:26 PM   #8 (permalink)
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Thanks Scooba, I will look into some of those things.

I already knew some of the things didnt match quite up, such as the rocks and pathway, It was just the decisions I made at the time. This is why I was avoiding to post the concept art!
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Old 21-06-2011, 10:50 PM   #9 (permalink)
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hey!
I was more a less saying you should be using Depth of field. (areas that fall father and father into the background need to be more occluded) It will create some atmosphere. I see how the glass is dirty in the concept now, i get it. The foliage in the tree in the concept seems prety uniform to me, however in your piece i see circular, and rectangular leaves.

Good luck!
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Old 22-06-2011, 03:36 AM   #10 (permalink)
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In the reference piece some of the glass on the greenhouse is broken, I think that kind of detail would add a bit of variance to the model and really help convey that the age of the structure.

Also the two trees closest to the camera in the first shot are very straight, which isn't necessarily a bad thing normally but the roots and the branches emerge very suddenly, perhaps you could make it a more natural transition?
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