Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 22-06-2011, 03:42 AM   #11 (permalink)
Frequenter
pignaccia's Avatar
pignaccia's User Activity: 2/10
145 - 6
It's very good, but you should add some variation on vegetation and on the ground texture, as scooba01 said.
__________________
Matteo Pignatelli - Independent 3D Artist
Aristographic.com
pignaccia is offline   Reply With Quote
Old 23-06-2011, 06:20 PM   #12 (permalink)
New Member
Blazed's User Activity: 0/10
58 - 16
Update!

Ok been working on this the last two days...

I have basically tried to implement all the great ideas given to me and everyone's comment was taken into consideration and thank you all for the help.

That being said I really like the look of it now. I am still open to small Tweaks and Final Touches if anyone feels that something should be improved.

PS. I know there is a Slight UV problem on the glass from the inside, will try to sort it out later.



Blazed is offline   Reply With Quote
Old 23-06-2011, 08:58 PM   #13 (permalink)
Senior Member
scooba01's Avatar
scooba01's User Activity: 0/10
171 - 22
Hey you got cob webs in there! Awesome!! Looking alot better now and closer to the concept.
A couple extra things to consider.
The space between the tree on the right and the shed is filled in more, maybe the tree is closer or the land stretches in to the distance more, or you need a shrub in there to fill the space or all three.
Also the background mountains are different you may want to model in some different terrain that is closer to the concept. It looks more like a long bar of land rather then a bunch of big rocks.
Good work.
scooba01 is offline   Reply With Quote
Old 24-06-2011, 08:23 AM   #14 (permalink)
New Member
Blazed's User Activity: 0/10
58 - 16
Thanks Scooba,

I will look into those two things as they seem simple fixes, Will probably add a 2D mountain with a mask effect in the distance and just raise the terrain on the right side to fill out the gap.

Can someone please indicate what is wrong with my foliage?
Every time i look at it I don't seem to like it... I think it may be a placement issue?
As my reference has a clean terrain I am having a hard time picturing where/how these should be place around my scene.

Secondly what’s wrong with my shadows?
My viewport shadows are even better (although they are too sharp). The ones from light mass in my render are sloppy the blur is fine but what's up with the cuts/artefacts between the branches? If anyone knows where I can access these shadows settings in UDK please let me know .

Also how is my DOF holding out? I have placed focus point just in front of the Green House, with a slight blur on the front (Trees, etc) and a Distance blur for the background too. Also a little bit of desaturation added around 0.1 as the scene seems to get a little too dull beyond that.

Last edited by Blazed; 24-06-2011 at 08:28 AM.
Blazed is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:19 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net