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#1 (permalink) |
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Senior Member
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IchII3D (ART PIT)
Basically a thread for me to dump all my started, unfinished and sometimes even finished jibba jabba to gain valuable crits and help!
This is what I have being making over the last few days. ![]() ![]() ![]()
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Environment Artist - Portfolio |
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#2 (permalink) |
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Senior Member
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I did my detail map this morning, will probably start working on the diffuse tonight, although my detail map will probably change right at the end. Its mainly on the model to make sure everything is tiling properly and it all fits into place.
2048x2048 DIFF NRM 1024x1024 DETAIL ![]() ![]()
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Environment Artist - Portfolio |
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#3 (permalink) |
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Senior Member
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Don't get many effects artists on here, but if their is I would love to get some crits on some effects I have being working on recently. I will make some videos when its more... together. The aim is to finish up with a generic car explosion.
I sampled my base from one of those explosion DVD's then just fixed it up into a more... round solid effect. Looking to get into FumeFX down the line when I have some more free time. ![]()
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Environment Artist - Portfolio |
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#5 (permalink) |
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Senior Member
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I managed to sort out the detail seam, because my PSD is 2048x2048 I couldn't see any issue, but I decided to just go ahead and pretend to get rid of an invisible seam and it disappeared! Must have being a tiny line of pixels I couldn't see.
I did a quick pass on my base colours and general surface types, will do a character pass on it tomorrow to make it look less like a bland wall. Now that I have diffuse colour also my specular is ramped right down so it looks slightly flat at the moment. Oh I have also downed the resolution to a more realistic PC texture, so using 1024x1024 now instead of 2048x2048. ![]() ![]()
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Environment Artist - Portfolio |
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#6 (permalink) |
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Senior Member
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I gave the bricks a character pass to make them feel a little more interesting as well as did a quick specular. Its nearing a more complete state so going to move onto some other parts of the very simple scene I have planned. Then come back to do a final pass towards the end of the mini project.
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Environment Artist - Portfolio |
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#7 (permalink) |
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Senior Member
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A few more beers down and a bit more time tweaking, I'm still not happy with it myself. I feel its lacking something but I can't really put my finger to it. It seems a little flat to me, possibly I need to work in the edges of the bricks and add more colour and variation to the mortar. Not sure...
Although I think I might move onto my new project tomorrow, will probably have a pre vis up sometimes this weekend. ![]() ![]() ![]()
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Environment Artist - Portfolio Last edited by IchII3D; 24-06-2011 at 05:16 PM. |
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#8 (permalink) |
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Forum Leader
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The wall looks good. Cant really tell where the seams are any more (I could kinda find them in the first image)
I would think the reason for it laking, would be that it is just a wall no objects next to it or random things breaking up the wall. You bake out an AO or cavity map? if not they may help it feel less flat. Should be able to get a cavity map via Xnormal by using your normal map (but not quite as good)
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My Portfolio Last edited by SkwigglesWorth; 24-06-2011 at 05:39 PM. |
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#9 (permalink) |
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Frequenter
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Yea what SkwigglesWorth said; the wall looks like its lacking something because in real life you probably wouldnt find a large empty brick wall like that, there would be objects breaking it up. It will look better when you put it in your scene. What kind of scene is it gonna be? Just curious
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