Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 18-06-2011, 08:54 AM   #1 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
IchII3D (ART PIT)

Basically a thread for me to dump all my started, unfinished and sometimes even finished jibba jabba to gain valuable crits and help!

This is what I have being making over the last few days.





__________________
Environment Artist - Portfolio
IchII3D is offline   Reply With Quote
Old 18-06-2011, 08:54 AM   #2 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
I did my detail map this morning, will probably start working on the diffuse tonight, although my detail map will probably change right at the end. Its mainly on the model to make sure everything is tiling properly and it all fits into place.

2048x2048 DIFF NRM
1024x1024 DETAIL



__________________
Environment Artist - Portfolio
IchII3D is offline   Reply With Quote
Old 18-06-2011, 08:55 AM   #3 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
Don't get many effects artists on here, but if their is I would love to get some crits on some effects I have being working on recently. I will make some videos when its more... together. The aim is to finish up with a generic car explosion.

I sampled my base from one of those explosion DVD's then just fixed it up into a more... round solid effect. Looking to get into FumeFX down the line when I have some more free time.

__________________
Environment Artist - Portfolio
IchII3D is offline   Reply With Quote
Old 18-06-2011, 10:44 AM   #4 (permalink)
Senior Member
lloyd's Avatar
lloyd's User Activity: 0/10
185 - 71
nope.avi
__________________
lloyd is offline   Reply With Quote
Old 18-06-2011, 03:46 PM   #5 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
I managed to sort out the detail seam, because my PSD is 2048x2048 I couldn't see any issue, but I decided to just go ahead and pretend to get rid of an invisible seam and it disappeared! Must have being a tiny line of pixels I couldn't see.

I did a quick pass on my base colours and general surface types, will do a character pass on it tomorrow to make it look less like a bland wall. Now that I have diffuse colour also my specular is ramped right down so it looks slightly flat at the moment.

Oh I have also downed the resolution to a more realistic PC texture, so using 1024x1024 now instead of 2048x2048.



__________________
Environment Artist - Portfolio
IchII3D is offline   Reply With Quote
Old 21-06-2011, 03:47 PM   #6 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
I gave the bricks a character pass to make them feel a little more interesting as well as did a quick specular. Its nearing a more complete state so going to move onto some other parts of the very simple scene I have planned. Then come back to do a final pass towards the end of the mini project.



__________________
Environment Artist - Portfolio
IchII3D is offline   Reply With Quote
Old 24-06-2011, 05:13 PM   #7 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
A few more beers down and a bit more time tweaking, I'm still not happy with it myself. I feel its lacking something but I can't really put my finger to it. It seems a little flat to me, possibly I need to work in the edges of the bricks and add more colour and variation to the mortar. Not sure...

Although I think I might move onto my new project tomorrow, will probably have a pre vis up sometimes this weekend.





__________________
Environment Artist - Portfolio

Last edited by IchII3D; 24-06-2011 at 05:16 PM.
IchII3D is offline   Reply With Quote
Old 24-06-2011, 05:33 PM   #8 (permalink)
Forum Leader
SkwigglesWorth's User Activity: 10/10
639 - 203
The wall looks good. Cant really tell where the seams are any more (I could kinda find them in the first image)

I would think the reason for it laking, would be that it is just a wall no objects next to it or random things breaking up the wall.

You bake out an AO or cavity map? if not they may help it feel less flat.
Should be able to get a cavity map via Xnormal by using your normal map (but not quite as good)
__________________
My Portfolio

Last edited by SkwigglesWorth; 24-06-2011 at 05:39 PM.
SkwigglesWorth is offline   Reply With Quote
Old 25-06-2011, 03:24 AM   #9 (permalink)
Frequenter
rednaz's Avatar
rednaz's User Activity: 0/10
92 - 24
Yea what SkwigglesWorth said; the wall looks like its lacking something because in real life you probably wouldnt find a large empty brick wall like that, there would be objects breaking it up. It will look better when you put it in your scene. What kind of scene is it gonna be? Just curious
__________________
My Sketchbook
rednaz is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:16 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net