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Old 15-06-2011, 08:10 AM   #1 (permalink)
J25
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Interior Environment Crit wanted

This is my first attempt at an environment, started using max few weeks ago :/ its meant to be an abandoned room, like in an asylum or something. the image is the beauty and the AO to give a real impression. just wanted advice or crit if it needs anything before i start unwrapping and texturing e.g. more props, change lighting etc. PLEASE REPLY, IM NEW TO THIS AND WANT TO IMPROVE.

the link is here to the image:

interiorWIP.jpg picture by steven137 - Photobucket

** im adding a cloth over the bed but i heard that its better to texture the plane first then modify it.
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Old 15-06-2011, 10:19 AM   #2 (permalink)
J25
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cum on guyss, how hard is it to add a comment, oh and btw its not for a game if that matters to you??
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Old 15-06-2011, 10:33 AM   #3 (permalink)
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Woow first thing, chill out We are here to help you but sometimes it might take a more then 2 hours for someone replies.

With that said on to your work.
I think you should break up forms and silhouette more. It's all to much squared and straight lined.

Also define your focus point. This could be done via the light. In your case at this moment the windows attract the eye first. Don't think you would want to do that.
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Old 15-06-2011, 10:40 AM   #4 (permalink)
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Firstly I want to say that the modelling is pretty good here, though i'd like to point out the issue on 'scale'. You mention the room is some form of abandoned assylum? Think of the story behind the scene... who was in the assylum? why were they there etc. this will also help your texturing because the last occupant may have had a direct impact on their environment (the room) such as scratches on the walls, tally charts counting days etc.

The reason I mentioned scale is because, personally, unless the room was occupied by a child, i feel the bed is too small (short). If you compare the size of the radiator to the current bed size, i think that is a good indication of how big the bed should be plus again think about who was the last occupant..

I'm not sure if its just me but the lighting is quite overwhelming, though i guess if the sun outside is at a certain angle it could mirror this. Also what are those objects scattered on the floor? building blocks? debris?

hope this helps. regards,
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Old 15-06-2011, 10:49 AM   #5 (permalink)
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yes thankyou shade, on the floor it is meant to be debris like small rocks etc. i will improve the size of the bed aswell thanks for the crit. i will also tone down the lighting coming in from the windows, its a bit distracting as joukejan stated. i also need to add the wondows (glass material) but when i do it all of the light is blocked out, even though i folowed tutorials
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Old 15-06-2011, 10:56 AM   #6 (permalink)
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Your on to a good start, as I said i'm impressed with your modelling, good work there! But you just need to start thinking about giving the room more character. Defining your focus point is a hugely important feature which joukejan pointed out, this will determine the impact the lighting will have on your scene (i have a sneaky suspicion the lighting may look better coming from the left?) but experiement and see what you can create Don't worry about materials just yet, focus on the basics first so getting the lighting fixed to your liking and possibly giving the room a more 'abandoned' feel. As i mentioned, giving the room more character will greatly improve the impression viewers create when looking at your work.

I look forward to seeing more! keep it up!

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Old 15-06-2011, 11:01 AM   #7 (permalink)
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thanks again shade, but the lighting from the left issue, there is no windows there so how would i do that? would i be from a light inside the room and if so what type of light should i use. i alsow anted to go for a ight setting but dont know how to do that :/
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Old 15-06-2011, 11:11 AM   #8 (permalink)
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Apologisies for the confusion. What i meant was use the same technique for the lighting you have currently and have the light shining in from the left windows. If you stick to the abandoned concept, i personally wouldn't use any interior lighting.

A light setting? Do you mean a scene which is lit up and not dark and miserable looking? If so, then for the textures you could use 'washed-out' colours such as browns and oranges. There is a really good reference i've seen to show what I mean but the name of the game i think it's from escapes my mind. If i find it i'll post a link here.

Shade.
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Old 15-06-2011, 11:39 AM   #9 (permalink)
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originally i wanted a darkish room with the light shining in from the windows and no interior lights so it llooks abandoned. think i'll just keep playing around untill im satisfies then begin texturing
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Old 15-06-2011, 04:14 PM   #10 (permalink)
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looking much better. Pretty good for your first max adventures.
The one thing that strikes me though is that it does not give the feeling that it is abandoned at all. The models are to nice and square. If this place was abandoned you would have things like, busted windows, the bed would likely be broken, bent, sagged with maybe some springs showing through the mattress or missing a leg. The cross bars on the windows are to straight also. Likely many would sag or something. Other things you could do would be to add in some random pieces of furniture, clothing or fixtures strewn haphazardly across the the room. You could even add some plants growing in or over the windows, or maybe up through the floor, depending on how long this has been abandoned for.
Other things is the bed scale seems way off. It could use to be about twice as long as it is.
Keep at it though, you are making decent progress
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