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Old 23-05-2011, 07:40 AM   #1 (permalink)
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HGL-inspired Templar Underground Outpost

HGL - Hellgate London (if anyone isn't familiar), a kinda fun but not brilliant Diablo-style game set in post-apoc London. I got the idea for this environment after wandering around the world of HGL for a while, with the Templar forces using underground stations as bases.
This is kinda a smaller-scale version of that, and at least for the moment I've taken a lot of liberties with the layout of the station.

Very WIP



Close-up of the Purity Seal type things:

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Old 23-05-2011, 11:09 AM   #2 (permalink)
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I like! The pillars are top class.
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Old 25-05-2011, 11:34 PM   #3 (permalink)
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Thanks : )

Update:
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Old 26-05-2011, 09:55 AM   #4 (permalink)
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Hi,

This is looking very great, although some parts do not meet the quality you see on the walls/pillars. They are very nice detailed brick with lots of papers and other grunge/decals on it. They are perfectly dirtied up. Then I look at the floor and it's perfectly smooth and clean. There should be dropped papers, missing tiles, gum, dirt, footprints, dropped food, any kind of thing that could be dropped. The chairs should be like this also.. although not as drastic. Mostly nearer to the edges there would be a bit more dirt. The center of the seat should be faded because people sit on that part. The TV(?) looks perfect. The edges could have some buttons and lights perhaps. There also seems to be a seam on the lower left of the tiles in the last image. You should also put something on the laptop screen (though I'm sure you planned on doing that sometime anyways).

Other than that, this is amazing and I will keep my eye on it.
-Mokazon
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Old 02-06-2011, 07:17 PM   #5 (permalink)
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Cheers mokazon : ) yh, most of those points are things I have to get around to doing. I plan on doing most of the texture work after I've populated the environment with enough low-poly and placeholder meshes

Updates, showing revised materials and postprocessing, more meshes, a start on clutter:



---

EDIT: more complete WIP:

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Last edited by Blaze_Kick; 04-06-2011 at 10:10 AM.
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