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Old 03-03-2007, 11:15 AM   #1 (permalink)
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Fuel Dispenser

For which Engine - Maybe Source, if I can found compile tools for max .
Current Polycount - 936 triangles, 446 polys.
Max Polycount - 1000 I think.
Texture Size - At the moment none, probaly 512x512.
Description of background information on piece - A simple fuel dispenser for practice my Max skills.
Where are you looking to receive criticism - Nothing special, maybe how I can create glass for the monitor with alpha channels.
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I based my model on this image. Nothing more to say.

Wire.
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File Type: jpg render.jpg (130.5 KB, 99 views)
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Last edited by Glicerart; 03-03-2007 at 11:21 AM. Reason: I forget the wire
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Old 03-03-2007, 06:45 PM   #2 (permalink)
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http://www.wunderboy.org/
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Old 03-04-2007, 04:52 PM   #3 (permalink)
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Thanks, but this is for max 9 and I have max 8 .

Have a dude mates. I don't now how I can create transparent glass material ...
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Old 03-04-2007, 05:14 PM   #4 (permalink)
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well tune the opacity of the material to make it semi see through.
Alternatively you could use an alphamap to create that.
Also glass is reflective so play with a fresnel in that shader slot.
it has been a while since i worked in max so im not sure what the options are called and stuff.
Hope i made sense
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Old 03-05-2007, 12:44 AM   #5 (permalink)
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For Source you need to make an alpha channel (under the Channels tab in the photoshop Layers palette), and use a grey colour (white = solid, black = invisible, greys = inbetween) to make a section of your alpha channel transparent - remember to fill the rest of the alpha channel with white so your model doesn;t become invisible. By painting in different shades of grey you can achieve streak and smear patterns to highlight any detail you have on the diffuse (your main texture map).

Save this file as a 32-bit TGA (24-bit does not save the alpha channel) and compile it for Source, or alternatively use the nemesis photoshop plugin and save as a VTF directly out of photoshop:

http://nemesis.thewavelength.net/fil...fplugin106.zip


SMD (the format you must export your model files to in order to compile for Source) importers/exporters can be found here:

http://www.chaosincarnate.net/cannon...03-max6or7.rar

http://www.chaosincarnate.net/cannon...xp203-max5.rar

Thanks to cannonfodder:

http://www.chaosincarnate.net/cannonfodder/cftools.htm
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Old 03-09-2007, 10:03 AM   #6 (permalink)
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Ok guys I have a question:

I'm making my first 'hand' unwrap. I made the base of the left machine. But I would like to use this map with the other machine, which are identics, on the right. How I can make this?

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Old 03-09-2007, 10:11 AM   #7 (permalink)
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Just select the faces and overlap them on the uv window
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Old 03-09-2007, 10:21 AM   #8 (permalink)
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And, how I can overlap all faces at same time? Is there any magic botton to make this ?
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Old 03-09-2007, 10:43 AM   #9 (permalink)
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Just apply a planar map on both the set of faces
and manually move them on top of eachother
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Old 03-09-2007, 11:23 AM   #10 (permalink)
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you could delete one of the two, unwrap the remaining one, and then do shift+move to make a copy, and wallah, you have two. Then you can move the new copy wherever you want, and weld some vertices if needed.
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