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Hey man, great stuff going on here.
A few crits:
As far as the sculpts go, they are looking really solid. You have a good beginning understanding of anatomy and realistic weight distribution. However the fine details are lacking a little bit. It looks like you rush into them a little too early and at too high a polycount, resulting in muddy, somewhat undefined details. Its important to define the overall flow and weight of things like wrinkles and clothing folds before moving up in polycount and refining the shapes. Keep working at it and you should see your sculpting details reach a new level of realism.
Your textures are looking a little flat. The edges and details get a little lost. Adding a bit more contrast to your diffuse and working on better utilizing your spec maps will help with this. Take a look at some of the better textured pieces being shown on this and other game-art forums to see how these artists use their spec map to help support and intensify their diffuse. A normal map can only do so much for details.
Keep working man, youve got some really great stuff and a great foundation to build on!
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