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Old 09-01-2011, 03:36 AM   #1 (permalink)
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Stone column

Hi all,
I wanted to share another project I've been working on (Haven't forgotten about my sci fi environment, will update that thread soon).
I did most of the high poly modelling for this column a few years ago, and decided to convert it for use in realtime. Learnt a few valuable lessons about the limitations of normal maps but I'm quite pleased with the final result.
Thanks everybody, C&C much appreciated.
(Xoliul shader, diff, spec and normal maps, 3 lights)

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Old 09-01-2011, 07:03 AM   #2 (permalink)
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Looks really solid.
The one thing that i think would improve it would be the moss towards the edges is to straight as it going down and also at the edges it too thick. It just doesnt give the natural impression of growth.
I do like the fact the moss appears to be just on the one side like you would see in real life
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Last edited by SkwigglesWorth; 09-01-2011 at 02:33 PM.
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Old 09-01-2011, 11:37 AM   #3 (permalink)
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I think it could be a bit lighter and also have a slight, slight beige/yellow tint.

Last edited by Flakk; 09-01-2011 at 11:40 AM.
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Old 09-01-2011, 12:46 PM   #4 (permalink)
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Thanks for your comments guys. I'll do some more work on it tonight and post an update.
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Old 10-01-2011, 02:33 AM   #5 (permalink)
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Following Flakk and SkwigglesWorth's suggestions, I've done a little more work:



If anyone has any further crits, I'd appreciate it!
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Old 13-06-2011, 06:43 PM   #6 (permalink)
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Hi all,
Like my sci project, I never managed to keep this thread updated. However its finished and I wanted to share the final results. These are just a couple of selected images - more can be seen on my portfolio



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Old 14-06-2011, 05:26 PM   #7 (permalink)
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Ah, it looks alot better now that you put it in an environment. The plants do look at bit repetitive to me though, you might wanna slightly vary them in color or size.
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Old 14-06-2011, 05:50 PM   #8 (permalink)
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Thanks Rednaz. This project is well and truly done, but I appreciate the crit.
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