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Old 23-12-2011, 08:54 PM   #51 (permalink)
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Attachments don't work. You should probably know that by now.
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Old 23-12-2011, 09:09 PM   #52 (permalink)
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Okay, fixed the attachments... comment away...
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Old 24-12-2011, 12:42 AM   #53 (permalink)
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Some of the details on the hand seem too sharp to me, such as the knuckle skin folds and the veins. Perhaps you could go up one more subdivision, smooth the results back and drop down / del higher? Or go over them with the smooth brush on a very low intensity.
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Old 24-12-2011, 12:51 AM   #54 (permalink)
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I may have to smooth it down... and i am at my max... I'll fix it after the retopology stage... more to come
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Old 27-12-2011, 09:36 PM   #55 (permalink)
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Here is the old version of this character... trying to get him to be at least 120 years old...
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Old 05-01-2012, 01:04 PM   #56 (permalink)
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New render progress... (IMAGE HEAVY)

Hey guys... passing thru with an update on this model... right in Unity, I started working on damage textures and renders to show the details... I hope I did not get too carried away with the damage lol...

I think I've nailed the feel of the character and I am looking forward to getting it rigged and ready for animation.


C&C is welcome.




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Old 08-01-2012, 12:22 AM   #57 (permalink)
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Your figures are really improving! Keep on making them. Also you look like some study sculpts will benefit your work.

Looking good man.
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Old 08-01-2012, 12:41 AM   #58 (permalink)
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Damage States

Thanks a bunch... and here is some more stuff... experimenting with damage states... I am kinda lost at this stage...because I want to either swap textures or swap materials...

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