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#1 (permalink) |
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Industry Artist
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Small urban enviorment
Hi, heres a small project ive been working for the past three-four days. Started on thursday, finished it today (sunday). Its a small enviorment for my portfolio, currently looking for a job (entry level artist).
Triangle count is around 3500-3600 but i can get that below 3000 easy. The phone poles are atm 500 each and ill optimize that tomorrow. Texture sizes are from 1024 down to 256. Trashcan is the only normal mapped object, most of the metal has spec maps. Im pretty much done so im not looking for direction but since im pretty blind on it, i am looking for serious errors or anything along thoose lines before i throw it up on my portfolio site. --- new pics! see page 2! Click on thumbs!1~~ Last edited by decs; 02-19-2007 at 07:48 PM. |
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#2 (permalink) |
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Senior Artist
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Man thats lookin good, I really like the texture of the house it looks really good. The only thing that I would add to it is a bar on the upper part of the fence, because it doesnt look right, right now with now support bar going across there. Other then that I would say it looks really nice!
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#8 (permalink) |
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Industry Artist
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Thanks a bunch guys!
Talon: I guess the gutter might be a bit clean, but it is actually a bit dirtyer than what it comes across as in thoose renders.. there are alot of leaves in it and dirt thats not visible in the render. I'll do some better detail renders to show of a few things once ive fixed the fence ![]() Kitteh & Dark: I'm really glad to see that my work can be inspirational! Thanks ![]() |
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#10 (permalink) |
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Industry Artist
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Photo sourced, basicly three materials. 1) The main grass, this is the base and is a even and trimmed grass texture 2) this a texture with a mixture of grass and dirt that is overlayed the original texture at a very low opacity and alterted to fit the texture it is overlayed, i use this to make the overall texture more interesting 3) The dirt itself is actually a concrete or something like that, something with an interesting grain and texture will do, but it should be pretty clean if you do it this way, as most of the detail and texture of this layer comes from the next step when you overlay image 3 with image 2 again. I then mask out the areas i dont want dirt on, and then overlay image 2 over the masked parts of 3 to tie the image togheter and make the dirt interesting. Then finish it off by adjusting color balance, brightness/contrast and sharpness aswell as any other minor tweaks needed.
Brief but hopefully it somewhat explained my workflow when creating grass/dirt textures from photos. Its all fairly simple and is a matter of finding the right images and adjusting alot of color balance, distrobuting details and such. |
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