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#3 (permalink) |
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Senior Member
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You have some nice detail in there! The screen is really awesome. Dose it animate?
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#4 (permalink) |
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New Member
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Lol, I forgot about the peng, but I'll be adding more trash soon, so maybe some peng flyers?
Anyways, I've added more z-depth, improved the fog/lighting, blah blah. Because I've stupidly posted image links from my portfolio, I've managed to overwrite the old shots, so heres a final render comparison if anyones interested: OLD: ![]() NEW: ![]() And the screens static. My portfolios only straight screenshots, and I'm too lazy to put the effort in animating it. |
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#5 (permalink) |
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Frequenter
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It might just be my personal preference but I think that increasing the contrast and saturation would help make the lights stand out, the light and mist in the room seems a little white and overblown at the minute.
I'd personally have a bit of a faff with the post processing inside the udk to try and make those lovely orange displays 'pop' a bit more It's a really nice scene, I love Dead Space anyway but its nice to see someone elses take.
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Online Portfolio |
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#6 (permalink) |
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Senior Member
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great little improvements!
overall iŽd say it looks better than so called industry standard ![]() please do one of those super-slow camera moves trough it on youtube 1080p HD ![]()
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portfolio: svenweiss.daportfolio.com |
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#7 (permalink) |
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Frequenter
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Looks excellent imho, captured the atmosphere from the concept almost exactly, there are only a couple things I would look at / change in it. The scratches on the overhead beam just wouldn't happen in real life, if it was a warehouse I could almost see it happening but in a lounge I just don't think there would be that much wear and tear. And the beam curve seems to come down allot lower on the UDK shot than the concept itself with the console on the wall looking a touch different as well than the concept. But artistic license and all that means it still looks correct I think.
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https://ghiest.wordpress.com/ |
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#9 (permalink) |
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New Member
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Hi glenatron would you mind telling me how you achieved the holographic screen effect in the UDK, as im currently trying to do this in one of my scenes?
I dont mind if you reply here or pm it to me. Thank you. Sorry for hijacking your thread btw.
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Warhammer 40 000 on the UDK -- Looking for help |
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