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Old 22-06-2010, 12:57 PM   #1 (permalink)
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Krum - environment

Hello there, I'm making a game named "Krum". Right now I'm finishing the first level environment and I need your opinion about the colors and the atmosphere in it.
Thanks.

Here are some screens:







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Old 22-06-2010, 07:40 PM   #2 (permalink)
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The lighting and atmosphere are very nice. I think the sky could be a bit brighter. The rock features look believable, well textured.

The ground plants look very realistic.

IMHO, the trees could use some work. They look sharp and jagged-y. The branch splits are sharp, and the textures have some noticeable seams. There's a thread on the first page about planar trees that has some very good advice in it.

What engine are you using?
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Old 22-06-2010, 08:11 PM   #3 (permalink)
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I agree with phoenixking you perhaps should focus on the trees as well. If your tree bark texture is seamless, you should perhaps also take additional time, to make at least the bottom of the tree trunk look more seamless, to give users a good impression.
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Old 22-06-2010, 11:30 PM   #4 (permalink)
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You have some nice texturing going on there. If you need a good tutorial for making trees. Try using this one, it is for 3Ds Max though. Tree Tutorial by: braveryd
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Old 23-06-2010, 09:42 AM   #5 (permalink)
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Thanks, and thanks for the suggestions.
Yes the trees are the weak point in this level. May be I should use a procedure generator for them like in the tutorial pAldred suggested.
Now that you point out the seams on the tree textures...I forgot about them completely,thanks.. surely textures need some more work.

P.S. I'm using Blender for everything, including Blender game engine.
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Old 23-06-2010, 03:10 PM   #6 (permalink)
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looks cool, especially for Blener

I think u could add a bit of saturation to your lighting instead of using white for sunlight and gray for ambient light (at least it looks like grayscale on screens).

Also seems like the fog takes over the skybox rendering it as a plain color background.
U could try to make it more interesting, like show some clouds and/or far mountains.
In any case the lighting that u have would not be possible in such a "foggy" and "cloudy" day

keep it up.
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Old 23-06-2010, 04:06 PM   #7 (permalink)
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Quote:
I think u could add a bit of saturation to your lighting instead of using white for sunlight and gray for ambient light (at least it looks like grayscale on screens).
I'm already using a little saturation to the lighting. But now when you notice this, I guess it's not enough.

Quote:
Also seems like the fog takes over the skybox rendering it as a plain color background.
U could try to make it more interesting, like show some clouds and/or far mountains.
Yes I have this problems with the sky dome and fog. I'll spend some time devoted only to the sky and fog settings and tuning.
Quote:
In any case the lighting that u have would not be possible in such a "foggy" and "cloudy" day
It's not that cloudy at all, when the sky is visible. When I fix the above problems you mention..the lighting will fit just ok.

Thank you!
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Old 23-06-2010, 05:42 PM   #8 (permalink)
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Very cool that you are using Blender for the whole thing. I do my modeling primarily in Blender. Is it easy to learn how to use the game engine?
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Old 23-06-2010, 07:41 PM   #9 (permalink)
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If you can, do something to the fog in shown in the second screenshot. It's like there's none where player character is, but then suddenly about 20 meters forward, there's a thick wall of fog. A smoother transition to the fog would be better.

The "light fades" look nice. Or whatever those are called.. volumetric light? Do they also animate?
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Old 24-06-2010, 09:45 AM   #10 (permalink)
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Is it easy to learn how to use the game engine?
Although it is relatively easy to make a game without any programming knowledge, I strongly recommend to learn programming(Python) before start to use BGE.

Quote:
It's like there's none where player character is, but then suddenly about 20 meters forward, there's a thick wall of fog.
My eyes popped out,when I read this. Indeed the fog starts exactly 20 meters in front of the character.I'll fix it, thanks.
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