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Old 13-06-2010, 07:44 PM   #11 (permalink)
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i think its not bad, but you need to round up in the bottom of the stock aswell.

About the weird shading, its visible on the renders, maybe if you post some wireframe render, on perspective view of that part we can help out and see what's the problem.
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Old 14-06-2010, 06:11 AM   #12 (permalink)
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Ok rounded the rest of the stock off and it didnt affect the poly count too much either. It is now at pretty much 3k tris.


As for the shading issues im pretty sure its coz some vertices are unaligned, ill have a play around with them today and see if i can fix the problem up.

Apart from that, anything else that you guys can see wrong in my images?
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Old 16-06-2010, 07:54 AM   #13 (permalink)
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Ok did a bit of work on the sights today, nothing too fancy.


And cant figure out how to fix this bloody vertex problem, so i was wondering if any of u guys could help out?


Thanks
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Old 25-06-2010, 02:00 AM   #14 (permalink)
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If your going to look down the gun like in the render you posted then please make the iron sights round.

heres a tip. if its round. make it round.

i know low poly bla bla bla. but thats somthing right in view.
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Old 25-06-2010, 09:26 AM   #15 (permalink)
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Quote:
Originally Posted by lloyd View Post
If your going to look down the gun like in the render you posted then please make the iron sights round.

heres a tip. if its round. make it round.

i know low poly bla bla bla. but thats somthing right in view.

+2

Indeed, the ironsight is important, the player will zoom with it, add some polies, we notice too much it's low poly at the moment !
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Old 03-07-2010, 08:50 PM   #16 (permalink)
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Which part needs to be round? The ring around the actual sight?
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