Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 23-05-2010, 01:10 PM   #1 (permalink)
New Member
MadMaximus's User Activity: 0/10
28 - 4
CryEngine2 - Realtime Fantasy Game Environment (Warning: Huge Screenshots!)

Greetings,

i'd like to show you the first screenshots of my upcoming realtime fantasy game environment projec. Please excuse the huge filesize! I used "CryEngine 2" to realize this fantasy scenario and hope to finish it very soon.

The fantasy scene i created is just for portfolio purpose and there won't be a deathmatch map or something like that. This thing is not a mod, although the fps would be adequate for use in a video game.

On my old "Intel Quadcore 6600" (using a "Ati Radeon HD 4870" graphic card) the map runs fine (System -> Win7 64 bit with high graphic specs ingame). The fps are between 13 and 26 frames. They would be even better if i spent more time on optimization, but since this project is just for visual demonstration i focussed more on design than on performance.

All models have been created by me, except some of the original crysis plants & rocks and two small tree model packs, the "European Nature Set" by Michael Betke and the "Pine Tree Pack" by "Mr.Guybrush II" and "Orange_Duck". I used 3D Studio Max, ZBrush and Photoshop for the models (and some other little tools) and the Sandbox2 editor (respectively the Crysis SDK) for the map itself.

I will upload more screenshots and an ingame trailer within a few weeks. I will also post more information when it's done.

HIGHER RESOLUTION
DeviantArt Profile
CG Society Profile

There're are also two german online articles about the project on the homepage of the "PC Games Hardware" magazine:

Article 1 (german)

Article 2 (german)

Hope you'll like the first screens.





























































Last edited by MadMaximus; 24-05-2010 at 06:28 AM.
MadMaximus is offline   Reply With Quote
The Following 2 Users Say Thank You to MadMaximus For This Useful Post:
Old 23-05-2010, 03:38 PM   #2 (permalink)
Game Art Student
Pieman's User Activity: 10/10
91 - 379
Oh.My.God! This is freaking awesome! I love the immense detail and effort that has gone into this! The architecture Is beautiful too! Keep it up!
Pieman is offline   Reply With Quote
The Following User Says Thank You to Pieman For This Useful Post:
Old 23-05-2010, 03:43 PM   #3 (permalink)
Industry Artist
Shade01's User Activity: 0/10
20 - 5
This is some of the best work I've seen in awhile. Kudos to you. My one minor crit is the skulls in the last picture look unfinished because they don't have the level of detail that other things in the scene do for being so large. The castle stuff is ridiculously good though. Nice job.
__________________
I Create Worlds
Shade01 is offline   Reply With Quote
The Following User Says Thank You to Shade01 For This Useful Post:
Old 23-05-2010, 07:26 PM   #4 (permalink)
New Member
PredatorGSR's User Activity: 0/10
51 - 15
Looks like you ran out of bandwidth, none of the images show up anymore.
__________________
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
PredatorGSR is offline   Reply With Quote
The Following User Says Thank You to PredatorGSR For This Useful Post:
Old 23-05-2010, 07:30 PM   #5 (permalink)
New Member
PredatorGSR's User Activity: 0/10
51 - 15
Just looked at the deviant art page. All I have to say is wow.
__________________
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
PredatorGSR is offline   Reply With Quote
The Following User Says Thank You to PredatorGSR For This Useful Post:
Old 23-05-2010, 08:20 PM   #6 (permalink)
New Member
phoenixking's Avatar
phoenixking's User Activity: 0/10
38 - 23
Wow.

You must have a nice computer. How many polys or tris are in the scene?

Are the trees polygonal or planar?

Very fine work.
phoenixking is offline   Reply With Quote
The Following User Says Thank You to phoenixking For This Useful Post:
Old 23-05-2010, 09:36 PM   #7 (permalink)
Senior Member
TheChan's User Activity: 10/10
559 - 411
This probably the most amazing thing I've seen made in Crysis.

You ought to render out a video of it with the fixed_time_step method.
TheChan is offline   Reply With Quote
The Following User Says Thank You to TheChan For This Useful Post:
Old 24-05-2010, 06:28 AM   #8 (permalink)
New Member
MadMaximus's User Activity: 0/10
28 - 4
Thank you guys!

And please excuse the bandwith problem! It should be fixed right now.
MadMaximus is offline   Reply With Quote
Old 24-05-2010, 07:48 PM   #9 (permalink)
Frequenter
Cyphris's Avatar
Cyphris's User Activity: 0/10
120 - 113
Wow that's really awesome , really lush stuff. Reminds me of an over the top lush & realistic version of Eternal Sonata.

Great stuff!
__________________
Currently working for: Massive - A Ubisoft Studio
Blog: http://swedishgeek.com
Portfolio: http://christofferradsby.com/portfolio/
Cyphris is offline   Reply With Quote
The Following User Says Thank You to Cyphris For This Useful Post:
Old 25-05-2010, 03:48 AM   #10 (permalink)
New Member
Adamdart7's Avatar
Adamdart7's User Activity: 0/10
22 - 1
It looks amazing. I hope one day I could be able to model like this.
Adamdart7 is offline   Reply With Quote
The Following User Says Thank You to Adamdart7 For This Useful Post:
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google

Tags
crysis, environment, level, realtime
Thread Tools
Display Modes




All times are GMT -5. The time now is 09:14 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2013 Game-Artist.Net