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#41 (permalink) |
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Senior Member
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HELP PLEASE!!
I have a huge problem right now with zbrush. I retopo'd my spidey model but when i export the retopo'd mesh as an OBJ it is tiny. What im trying to do is bake all the poly paint, normals information etc from my high res into an unwrapped low res model, but i cannot figure it out and I've searched the net. Please can anyone Help? |
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#42 (permalink) | |
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New Member
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Quote:
and for baking try use xnormal. i THINK its free. i'v never used it b4 though so everything i know about it is from watching online vids of ppl using it. it looks really good though |
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#43 (permalink) |
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New Member
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I have seen Zbrush screw up the scale and position of a model if I originally brought the model in using GoZ. If I brought it in with GoZ and then try and export it to an obj the position and scale will be all off. Try decimating the highpoly and then using GoZ to go back to Maya, then export it. That always worked for me.
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#44 (permalink) |
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Senior Member
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Well I have completed a Low res Model, baked the maps, created the textures, posed Spidey, built a bit of the backdrop and exported all to the UDK.
Not quite finished yet, I still need to do the webs and make it more interesting in the UDK i.e. a moon or something. Thanks for the help guys but i figured it out it was a pain in the proverbial! So if anyone has similar problems ill be glad to help. Just look for a guy named Aurick on the zbrush central forums. ![]() ![]() ![]() |
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#47 (permalink) |
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Administrator
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The figure improved about 200% over the course of the thread. More integrated and better proportions. You really have the talent of self improvement I think you should keep doing figure studies because it looks like you will profit a lot from them.
Nice stuff man.
__________________
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