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Old 15-06-2011, 07:49 PM   #41 (permalink)
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HELP PLEASE!!
I have a huge problem right now with zbrush.
I retopo'd my spidey model but when i export the retopo'd mesh as an OBJ it is tiny.
What im trying to do is bake all the poly paint, normals information etc from my high res into an unwrapped low res model, but i cannot figure it out and I've searched the net.
Please can anyone Help?
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Old 16-06-2011, 03:25 PM   #42 (permalink)
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Quote:
Originally Posted by scooba01 View Post
HELP PLEASE!!
I have a huge problem right now with zbrush.
I retopo'd my spidey model but when i export the retopo'd mesh as an OBJ it is tiny.
What im trying to do is bake all the poly paint, normals information etc from my high res into an unwrapped low res model, but i cannot figure it out and I've searched the net.
Please can anyone Help?
do you mean the retopologyed OBJ model its self is super tiny? cant you just scale it up in your 3D app program like maya or max?

and for baking try use xnormal. i THINK its free. i'v never used it b4 though so everything i know about it is from watching online vids of ppl using it. it looks really good though
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Old 16-06-2011, 05:14 PM   #43 (permalink)
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I have seen Zbrush screw up the scale and position of a model if I originally brought the model in using GoZ. If I brought it in with GoZ and then try and export it to an obj the position and scale will be all off. Try decimating the highpoly and then using GoZ to go back to Maya, then export it. That always worked for me.
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Old 17-06-2011, 03:54 AM   #44 (permalink)
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Well I have completed a Low res Model, baked the maps, created the textures, posed Spidey, built a bit of the backdrop and exported all to the UDK.
Not quite finished yet, I still need to do the webs and make it more interesting in the UDK i.e. a moon or something.

Thanks for the help guys but i figured it out it was a pain in the proverbial!
So if anyone has similar problems ill be glad to help.
Just look for a guy named Aurick on the zbrush central forums.





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Old 17-06-2011, 07:11 PM   #45 (permalink)
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More final.

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Old 20-06-2011, 01:22 PM   #46 (permalink)
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A bit of atmosphere and Post processing in UDK.
I'm probably gonna try some other poses at some point.
But i learned a lot with this project and was fun.

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Old 30-12-2011, 09:26 PM   #47 (permalink)
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The figure improved about 200% over the course of the thread. More integrated and better proportions. You really have the talent of self improvement I think you should keep doing figure studies because it looks like you will profit a lot from them.

Nice stuff man.
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Old 31-12-2011, 12:52 AM   #48 (permalink)
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Wow huge thanks Kanga!! Thanks for the kind words. I was wndering when someone would give me some feedback. Cheers!
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