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Old 05-04-2010, 03:42 PM   #1 (permalink)
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muscle suit zbrush sculpt

Well .. this is my second zbrush sculpt(circa 2 days of work)... created from low poly geometry. Any crits and tips are welcome.

thanks in advance .
Alex.













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Old 05-04-2010, 03:59 PM   #2 (permalink)
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it doesn't look half bad, but i definitely feel that the lower portion of the body (below ribcage) needs to be widened. At the moment he looks very top heavy, and it doesn't feel quite right. It is pretty close but it needs slight tweaking.
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Old 05-04-2010, 04:09 PM   #3 (permalink)
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I am not an anatomy expert, but, to me the thighs, right above the knee, look a bit on the large size but only in the front view.

Looks pretty good, keep up the good work.
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Old 08-04-2010, 08:55 AM   #4 (permalink)
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thanks all

Last edited by alexscorpion; 28-04-2010 at 05:00 PM.
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Old 02-10-2010, 09:29 AM   #5 (permalink)
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Old 02-10-2010, 02:56 PM   #6 (permalink)
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looking very good.

the abdominal area seems a bit too concave. maybe pull it out a little more?
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Old 02-10-2010, 02:59 PM   #7 (permalink)
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This is looking pretty cool. But one of the things that jump out at me right away (like others have pointed out) are the proportions. Really watch those proportions. They don't have to be ultra realistic to real world specs or anything... You just want to make sure they are working for the characters overall composition, and balance.
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Old 03-10-2010, 08:12 AM   #8 (permalink)
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some of the proportion are totally off especially the hips/ass and legs. You should export it to 3ds/maya/... load a correct blueprint and scale some of the body part. (I don't really if it's easier in zbrush)
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Old 03-10-2010, 11:51 AM   #9 (permalink)
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Thanks all for your replies. The reason for this unproportional something is that ... my options are pretty limited with this model.. cause it has to fit the Fallout 3 body mesh ..and i wanted to make it look a bit more athletic... like this one
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Old 03-10-2010, 12:25 PM   #10 (permalink)
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something like this then
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