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#1 (permalink) |
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New Member
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Sci-Fi Blast Door
Hi Everyone,
I'm working on this Sci-Fi Blast Door as part of an assignment. I have 4days left until I have to turn it in. After completing a first pass I thought I'd post it here to get some feedback on how to proceed. Right now Its 2214 tris of an allotted 3000. Below you can find some renders from Maya. The texture budget is 1024. However I'm working at 2048 now and will down-res later, when I take it to UDK. ![]() ![]() ![]() ![]() ![]() ![]() Its always the phase after the first pass at everything where I kind of get stuck, so any comments are greatly appreciated. Cheers, Sebastian |
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#2 (permalink) |
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Senior Member
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looking good so far, my crits at this stage would be:
- the holes on the floor panel seem too large - The whole piece is quite busy with detail and seems like one 'solid' component, it would be good through colour, to create a visual distinction between the door and door frame to give it separation. looking forward to the next phase ![]() |
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#4 (permalink) |
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New Member
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Thanks guys for your comments.
I agree, the holes do seem too large ![]() I'll work on separating the door more from the frame, make the door wider, remove the handles (they make no sense, indeed), come up with distinctive separate color schemes for door and frame,and rework the normal ![]() I'll post updates as soon as I have them ![]() |
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#7 (permalink) |
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New Member
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Hi everyone,
I ran with the new concept and updated the normals and focused on colors. Below you can find the current progress as well as a readability test in UDK. I went with pale olive green and brown as my primary colors and each got one highlight and one shadow tone. Please let me know of anything that comes to mind. ![]() ![]() ![]() |
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#8 (permalink) |
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Senior Member
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Vast improvement IMO, the new colour scheme really helps. You've got some weird detail on your normal though - those channel and indents on the frame seem a bit arbitrary - like they're just there for the sake of being there on the normal map (especially that weird squiggle). Don't think it needs it TBH. If you want something there then consider maybe making something that looks like a small access/fusebox panel or something.
Image below points out the area I mean. ![]() Can't wait to see where you go with the texture this time. The new colour scheme is a far better base to start from. |
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