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Old 19-03-2010, 10:33 PM   #11 (permalink)
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Hey everyone,

Thank you all for the excellent advice!
I finished a first pass at the textures. I also made the central bolts sturdier.
So far I have color and normal maps, I still need to toss a spec into the mix.

I also have to paint a gloss map, something I've never done before.
What are the specifics of a gloss map?
What should I take into consideration?
And most importantly, where do I plug it into in UDK?

Thank you once again for all your help.





Cheers
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Old 20-03-2010, 06:29 AM   #12 (permalink)
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Not sure if you've seen this, but it may be useful to you while working on the texture :

http://www.game-artist.net/forums/sp...-painting.html

Spec map controls how shiny something is, the gloss map (broadly speaking) tells the game what kind of shiny - IE the size of the highlight you;re getting. Never worked with UE3, so can't tell you about implementation, but one probable that black will give you very wide, soft highlights and that white will give you far tighter ones.
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Old 20-03-2010, 11:32 AM   #13 (permalink)
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Thank you so much for the tutorial.
I've seen it before but completely forgot about it
This will help out tons!
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Old 20-03-2010, 02:38 PM   #14 (permalink)
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Hi everyone,

Once again, thank you Schmung for the tut.
I reworked the diffuse almost from the ground up, adding scratches, welding and areas with chipped paint. I hope that's what you where talking about.



Cheers
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Old 21-03-2010, 07:05 PM   #15 (permalink)
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Hey,

Another day, another update.
I took the critique about the scratches and edges and made them more subtle and faded the borders between materials.

I hope its going in the right direction:


Cheers
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Old 21-03-2010, 08:37 PM   #16 (permalink)
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Looks damn fine to me.

Though I'd darken the areas under all the bars and the hinges, and a few other places to make it "pop" more and make it more readable. It's kind of busy.
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Old 22-03-2010, 12:31 AM   #17 (permalink)
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So, midnight has passed and the turn-in time is officially reached.
Thank you all so much for all your help and advice.
You helped me complete my art-test and grow as an artist.



Cheers,
Sebastian
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