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Old 15-03-2010, 03:19 PM   #11 (permalink)
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That does sound alot better.
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Old 17-03-2010, 03:04 PM   #12 (permalink)
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Now, after studying the actual car a little bit more, I was able to fix the problem of the door looking like it was dented!

Now, with trying to keep everything in quads, I ran into a issue that I can not figure out.



The yellow and blue highlited areas are what I am having trouble with. Because they are needed to create a "Wave" like detail in the actual body of the car, there needs to 3 edges to create that detail. I could just creat loops, going from each point and going the rest of the distance of the car. But to me, that seems like just way to many edges in such a small area...am I wrong?

The red circle is just there to show that I know it is a triangle and needs attention.
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Old 17-03-2010, 06:12 PM   #13 (permalink)
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This is what I'd do with it, hope this helps.



The lines are not to scale obviously I just wanted to make it visible. If there's only 2 edges where I circled (I think there's 3 but not sure) then don't do the one on top.
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Old 18-03-2010, 03:56 PM   #14 (permalink)
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Only problem I see is an n-gonish shape with the top egde of the blue highlight...
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Old 18-03-2010, 04:14 PM   #15 (permalink)
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As I would do it (if I'm correct with the edges you have there)

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