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#31 (permalink) |
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New Member
![]() 72
- 11
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Hi everyone, been absent the past week because the charger to my laptop went and I couldn't get back to work until now. I'm going to work a little more on my computer terminal model and post a better presentation sheet of it soon.
For now though heres an update on my character model for the mod team I'm working for, this is what I had done just before my laptop went last week but I'll be starting on the sculpt again tonight. Wanted to post the current version here as I'm not really happy with the clothes at the moment, the folds and creases etc, would like to see what you guys think of it here, it's not at all the finished sculpt but I thought I'd check here before going further. I'll start working on the boots and other stuff in the meantime. ![]() Last edited by G Saviour18; 02-10-2010 at 02:00 PM. |
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#32 (permalink) |
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New Member
![]() 72
- 11
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Heres another and hopefully final update in on the computer terminal model. I've fixed the presentation sheet hopefully, and fixed up the textures too. Also heres an update on the sculpt for my engineer character, I've done a little more to it since the time of this screen but I'll have a final update on the sculpt soon so fear not!
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#34 (permalink) |
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Forum Leader
![]() 639
- 203
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Your characters coming together really nice, and as pignaccia said the fold are matbe more exaggerated then i would expect.
The face is looking nice and for the most part his proportions are right, however his leg are a bit too short, the transition from his bum to his leg is a bit sharp in the side veiw and i would say his crocth comes out a bit too much. This is maybe more the pose but ill mention it as well (your ankle should be lined up with you ear or at least closer for balance purposes), your bottom leg need to come forward more This is a paint over i did to help explain what i mean and some of the adjustment i would do. ![]()
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