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Old 09-04-2010, 03:54 PM   #21 (permalink)
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Quote:
Originally Posted by Craig Lewis View Post
It looks like an infants hand grafted onto an adults body, it needs to be bigger
I was just about to say something along those lines.
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Old 12-04-2010, 08:54 AM   #22 (permalink)
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New proportions..



Please C&C
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Old 12-04-2010, 01:37 PM   #23 (permalink)
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I think the legs could be wider from the side. From front they look ok. Maybe slightly bigger head too.. and the collar could be bigger.
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Old 21-04-2010, 06:40 AM   #24 (permalink)
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Long time no update, been working on it every day but it's always just trying stuff and then re-doing it. Fun stuff, but I am here with some slight updates..




From what I can tell here at this beautiful time of 3:33 AM the hand is still stiff and the coat needs the pockets and certain details, but besides that it really seems like either its me or Rorschach with his simple clothes isn't very pleasing to look at without wrinkles...

Definitely gotta fix the pants, they have no shape can't believe I didn't notice until now and are the hands still small?? I know it's not really a big enough update to post so I apologize but I just want to have the biggest/hardest? part in the wrinkles to do after everything else is good, I'd hate to start over yet again.
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Old 22-04-2010, 06:14 AM   #25 (permalink)
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Hi no update I'll keep them more spaced out now, I'll post updates when I get much further along. Just have a question that keeps coming up... Really 2 questions, but the 2nd might not be appropriate, I'm not sure.

I'll be going to Uni next year and I need to select a major.. First off, what is this called? Game design? Art? 3d Modeling? The paperwork I currently have gives me the option of either Arts, Media and Communication or Engineering/Computer science. I obviously don't want to be a programmer but I mean 3ds max and stuff might just be 3d engineering or something.. Haven't really found something concrete with searching, maybe someone who is or was in this place recently can help.

2nd question... I'm practicing for game art, and I at least think I have time to continue getting better. However, salary is kind of an issue for me.. The only stuff I've been able to find is from 2006 so it's probably changed considerably... How much can I really be looking at coming off what I've got going now which is really not anything special, factoring in 4 more years of practice/experience if I were to join a game studio? Same question for free lance and same question for movies.. Just in the ballpark.

Thanks a lot to whoever answers either of these questions. And I'm sorry if the 2nd one is not somethin you can talk about here, just ignore it if so.
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Old 22-04-2010, 07:03 AM   #26 (permalink)
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I always keep hearing that if money is an issue for you, the game industri isnt for you!
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Old 28-04-2010, 06:37 AM   #27 (permalink)
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I don't know if I'm right in saying this but it seems like every update I make, the one prior is complete crap and totally wrong. Even though my updates don't update That much. I mostly spend time taking small steps then re-doing it, but I'm done with high school now so I'm ready to put in a lot more time. Anyways here are the issues I am having with this current stage:

The lapel is just totally wrong. I haven't had any luck making the pockets in ZB, so those 2 things make me want to re-do the coat. If I did that, it would send me back at least 3 more days on my already month+ long journey even though I know I'm not getting any job unless I can make full characters within weeks. And I haven't even begun unwrapping and texturing (2 things I know 0 about). Awesome. I'll fix the lapel though, I've already got an idea of how to do it. Still stuck on the pockets but we'll see.

Pants folds suck, I have been looking at references after I did them, I'll re do them tomorrow. It would be easier if I posed the guy like one of my refs so I could copy the major folds, but I don't know if I should do that. Feels like sweeping the problem under the rug, will see tomorrow.. Hands feel small as well, shoes might be big?

Please shoot away about those things and everything else. I think the biggest step in this model is when I got a nice amount of crits which caused me to fix proportions and start using more refs, I could really use some more pushing in the right direction but I know it's just about practice.
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Old 28-04-2010, 08:43 AM   #28 (permalink)
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well for the pockets make them using a seperate subtool (that what i do) but you may want to make the basic cloth fold in your coat first then extract your pocket from that mesh.
If you want to cut into the coat I would mask out the shape then use the layer brush, then probably smooth a bit and use the pinch brush with lazy mouse to get the edges

For the posing idea you could use t-pose plug in, just bear in mind your ref may not fit the pose your putting him back into, just make sure you keep a save of your t-pose.
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Old 28-04-2010, 10:36 AM   #29 (permalink)
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Originally Posted by Xk0be View Post
Hi no update I'll keep them more spaced out now, I'll post updates when I get much further along. Just have a question that keeps coming up... Really 2 questions, but the 2nd might not be appropriate, I'm not sure.

I'll be going to Uni next year and I need to select a major.. First off, what is this called? Game design? Art? 3d Modeling? The paperwork I currently have gives me the option of either Arts, Media and Communication or Engineering/Computer science. I obviously don't want to be a programmer but I mean 3ds max and stuff might just be 3d engineering or something.. Haven't really found something concrete with searching, maybe someone who is or was in this place recently can help.

2nd question... I'm practicing for game art, and I at least think I have time to continue getting better. However, salary is kind of an issue for me.. The only stuff I've been able to find is from 2006 so it's probably changed considerably... How much can I really be looking at coming off what I've got going now which is really not anything special, factoring in 4 more years of practice/experience if I were to join a game studio? Same question for free lance and same question for movies.. Just in the ballpark.

Thanks a lot to whoever answers either of these questions. And I'm sorry if the 2nd one is not somethin you can talk about here, just ignore it if so.
Hey!

To address your questions:

What you are doing would be considered game-art. However, the essence of what you are doing is in fact, art: where the principles and fundamentals of traditional art need apply, and will require further investigation if this is something you want to excel at. Spending a good amount of time cultivating these principles is far more important at this point than learning per-say "game-art". So don't get wrapped up in titles, and the labeling of things so much... and just remember that essentially what you are doing is becoming a commercial artist, or artist.

What entails "game-art" is more or less a process of applying these principles or fundamentals with-in a set of technical constraints, or limitations. While it is still very important to know the technical aspects of it, it will not necessarily give a person the perception or skills to create compelling work with-in it. Its not so important per-say what a UNI labels its courses or programs. Whats important is seeking out an education that covers these fundamental principles in great length, that will cultivate an individuals capacity to think creatively and apply it with whatever tools he/she chooses, in whatever field he/she chooses.

Now, I'm not saying that a "game" specific course is a bad idea, its not... as long as its well rounded to
emphasize the fundamentals and principles of art and design, and you can afford it. I would be weary of any school that undermines (doesn't teach, or emphasize) these principles. You would be just as good to, or better off pursuing something like a Fine Arts degree, computer-art/digital-media art/design, and animation (etc), or even an Industrial Design degree at a local UNI; picking up the game specific tools, and techniques in your spare time: as opposed to accumulating a tremendous amount of debt that would come with attending one of these private institution that more or less peddle the title of "game-art" and or design. Their cashing in on semantics more or less, making it seem as though you are getting a "special" education that will give you an "edge" in the field, as opposed to going else where, such as your good old local UNI

In summary... don't concern yourself so much with how things are labeled: make your primary focus on becoming a good artists first. The game-art stuff really just pertains to technical things that can more or less be picked up as you go. Its not that big a deal, or even specialized enough to justify such a costly education, or a specific degree even. As of yet, there is still no such thing as a "Game-Artist Degree": Good "game artists", are just good "artist", who happen to create "art", for "games"

Hope this has helped.

BTW: Looking at your character here... I would say you are definitely on the right track, and off to a good start... keep it up!

Last edited by ZeRobert; 28-04-2010 at 11:11 AM.
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Old 02-05-2010, 07:09 PM   #30 (permalink)
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You can pose him in ZBrush (which will help when you sculpt wrinkles and folds). Check out this video:

YouTube - ZBrush Transpose Master Trick

...Of course, there are many ways to go about posing your character. This is only one of them.

Cheers
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