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Old 13-03-2010, 02:44 AM   #21 (permalink)
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This is an awesome model. You could try putting blue in the spec map to get that look in the comics maybe even dark blue colour in the diffuse, experiment. Also i know its kinda late but i think his shoulders could be wider but thats my 2 cents. good stuff.
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Old 13-03-2010, 04:46 AM   #22 (permalink)
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great model dude, did you retopologize the mesh from the high poly?
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Old 14-03-2010, 07:55 AM   #23 (permalink)
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This is a good sart, but you have to have a lot of referanc eon "human" anatomy. Print some sheets ou so you can look at it whilst you model withing zbrush.
The muscles groups are very wrong if you look at anatomy table like I am doing now. The actual surface looks to hard, like rock. If you look at a body builder, pectoral muscles for examples. You can see ton layer and the core layer of muscle tissue.





Strongly recomend you scult , many, many anatomy parts of the body. The torso, the arms, the legs, untill you ge a good feeling of the muscle groups and proporions. Draw also, draw a lot of human anaomy and learn the muscle groups. I know your very empted to jump into characters, but you should learn the "Fundementals" like a sculptor would.
Good luck
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Old 15-03-2010, 03:13 PM   #24 (permalink)
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Permagrin: Haha yeah I sort of ninja re-uploaded the images

Stocko2k: Yeah good idea! I have been experimenting with colours although I can't seem to get it looking very good with blue highlights in the diffuse, I've managed highlights though!

gmstmichel: Thanks I think the texture is looking much better now, I actually messed around with a cavity map from Xnormal which gave some nice quick highlights.

Scooba01: Hey thanks, I have experimented with blue in the spec which gives a nice if very slight addition. Hopefully everything looks fine when I pose it.

t_hawkins: Thankyou, yea I decimated the sculpt and then retopologised using Max's graphite modelling tools.

Zenman: Thanks for your constructive reply, I'm still very much learning anatomy and do plan on sculpting/drawing parts of the body separate in a sketchbook of sorts. I just hope I do Venom some kind of justice...

Here is my current progress on the texture, some shots from marmoset engine.



Last edited by Benjyshwa; 15-03-2010 at 03:48 PM.
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Old 15-03-2010, 05:03 PM   #25 (permalink)
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Quote:
Originally Posted by Benjyshwa View Post
Stocko2k: Yeah good idea! I have been experimenting with colours although I can't seem to get it looking very good with blue highlights in the diffuse, I've managed highlights though!
Tried blue in the spec map rather than in the diffuse itself?
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Old 15-03-2010, 05:36 PM   #26 (permalink)
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There is some blue in the spec at the moment I guess you can't see it to well though, Still experimenting a bit though.
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Old 16-03-2010, 11:26 AM   #27 (permalink)
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Originally Posted by Benjyshwa View Post
I decimated the sculpt and then retopologised using Max's graphite modelling tools.
You wouldn't happen to know of any tutorials on how to do this would you? Still getting used to using those new graphite tools.

Cheers.
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Old 16-03-2010, 12:44 PM   #28 (permalink)
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Originally Posted by t_hawkins View Post
You wouldn't happen to know of any tutorials on how to do this would you? Still getting used to using those new graphite tools.

Cheers.
I've only really looked at this to get me going and then just pressing buttons to see what things do, that pretty much let's you know how to retopologise stuff, good luck!

*edit* another one

Last edited by Benjyshwa; 16-03-2010 at 12:46 PM.
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Old 16-03-2010, 03:05 PM   #29 (permalink)
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I actually think this looks pretty cool. You should really refine this and then try and enter it in the game artisans Comicon challenge
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Old 16-03-2010, 06:48 PM   #30 (permalink)
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really liking the texture now, looking forward to seeing the finished article posed
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