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Old 02-02-2008, 07:49 AM   #191 (permalink)
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I like that one!

I made a male portal character.

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Old 02-02-2008, 08:37 PM   #192 (permalink)
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just a quicky ! need to model a super low poly version of her soon...

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Old 02-03-2008, 06:06 AM   #193 (permalink)
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love the face and hair RazorB. The only thing i would change is the glove, it looks very skeletal at the fingers. It gives it more of horror gothic feel while the rest of the character is futuristic sci-fi
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Old 02-08-2008, 09:43 PM   #194 (permalink)
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heh yea tis part of the story for this game im doin at uni ;( tis a cyborg arm .. oh and yea as far as the design goes on it quite alot of it will change when it comes down to modeling her anyways ! thats just for rough ya know .. but yea thanks glad u like it !
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Old 02-09-2008, 05:32 AM   #195 (permalink)
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Nice pic razor, love those cels!
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Old 02-13-2008, 09:48 PM   #196 (permalink)
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Inspired from the 1st Devil May Cry , done in photoshop and it will be a high-resolution model

Last edited by NB-DanTE; 02-13-2008 at 10:01 PM.
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Old 02-14-2008, 02:21 AM   #197 (permalink)
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@Snipergen: without even reading the text it looked like an Aperture test subject.

@Razorb: I think the skeletal feel of the cyborg arm works nicely as a contrasting element, IMO I would make it more apparent from silhouette to help differentiate from other characters. The boots don't make sense though, there's no points of articulation so she'd have to walk around all peg-legged, kind of like "foot coffins".

The vest is also a little visually confusing, it appears to be a sort of quilted fabric yet has a lot of high-frequency folds in places you might not expect to see them (between and above the breasts). The garment seems to be bunched up at the armpit.

From what I've learned (I'm a noob so keep some salt handy for this), the basic rule of thumb for well-fitting clothes on a female torso is the folds tend to originate from the center of the breast (most protruding points), and fall outward and downward. I've been told: "Try to envision how gravity pulls the cloth over the form"

And a quick paintover to help illustrate:

(hope I'm not overstepping with all that : )
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Old 02-15-2008, 07:27 PM   #198 (permalink)
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nah ur totally right dude never been good with wrinkles and drapery ! should get some refs ... but as far as the boots are concerned ya that was me being lazy.. would take 2 seconds to fix just need to draw a line around the ankle area n such so its separated into 2 parts. ;o but most of it there was just me trying to get an idea for when i model her ya see wasnt caring too much about functionality hehe

and paintovers are fine fine fine dude, its nice that u took the time to do it i aint no concept artist so yea ! everything helps

aaand dunno why im posting this ;o 45 mins worth of nothing .. anyways here u are
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Old 02-15-2008, 08:31 PM   #199 (permalink)
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Haha, 45 minutes of nothing?! That would be 45 minutes of living in heaven for me! I'd love to be able to paint well

Very nice work dude
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Old 02-16-2008, 04:47 AM   #200 (permalink)
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Quote:
Originally Posted by Razorb View Post
nah ur totally right dude never been good with wrinkles and drapery ! should get some refs ... but as far as the boots are concerned ya that was me being lazy.. would take 2 seconds to fix just need to draw a line around the ankle area n such so its separated into 2 parts. ;o but most of it there was just me trying to get an idea for when i model her ya see wasnt caring too much about functionality hehe

and paintovers are fine fine fine dude, its nice that u took the time to do it i aint no concept artist so yea ! everything helps

aaand dunno why im posting this ;o 45 mins worth of nothing .. anyways here u are
it is sam fisher!
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