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#12 (permalink) |
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Forum Leader
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It feels to me like the legs arn't long enough to support the massive weight and recoil. I see no one else has mentioned it, but I still feel if the base was about 25-30% bigger, it would fit better.
Also, I'm not sure that the ammunition clips match up to the level of detail in the rest of the model. I know you arn't done, but that should be first on the "needs detail list". That said, excellent work! Be sure to show us an animation of it firing. I'd like to see this beast unleash hell!
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#13 (permalink) |
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New Member
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Update 4:
Big update this time. I think I'm getting close to finishing the high poly. There are a couple areas I'm still not happy with, such as the ammo clips and the vertical gear. Going to redo those areas, and go over the rest of the model for fine tuning. Let me know if you have any crits or suggestions. ![]() ![]() ![]() ![]() ![]() |
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#14 (permalink) |
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Game Art Student
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The ammo clips are not too bad but that gear looks like a place holder. The amount of detail you put on the rest of the model is some what lost because that gear really stands out. Maybe you could add some slide grooves running along it or some rivets at list to put something on there. Other then that, phenomenal hi res.
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#15 (permalink) |
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New Member
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Update 5:
I think I'm pretty much finished with the high poly. Redid several sections, most notably the gears, clips, and base proportions. I did a quick test in mudbox, and I was able to get some really cool damage and wear details, but that takes an insane number of polys so I'll be doing it piece by piece in mudbox once I'm ready to bake. Next step is to make the low poly. I'm setting a rough goal of 8-10k tris. With the ingame size of this object, I think that is realistic for a FPS. ![]() ![]() |
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#16 (permalink) |
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Amateur Artist
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Looks really nice man. I love the detail. I'll load one of my models with detail like that in the future. Looking forward to the low poly.
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LOOKING FOR WORK My Portfolio: www.DanielManion.net Email: DanielManion@hotmail.com |
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#18 (permalink) |
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New Member
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If you look at the reference, it actually takes 3 orks to control. One on each side for the horizontal and vertical gears, and one that hangs on the back to fire it. There are platforms and grips for all 3. Without the orks there though, its a bit difficult to tell.
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#19 (permalink) |
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Forum Leader
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Its really popping now!
Now that it is full of detail, it looks like these pieces got left behind. ![]() Might want to put some grooves, some bolts, some wires/pipes, or really just SOMETHING here. Looks unfinished (unless you are planning to "finish" it another way).
__________________
My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#20 (permalink) |
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New Member
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That's really incredible. Did you model the chamfered edges or was it done during rendering?
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http://www.papertesseract.com |
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