Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 01-17-2007, 02:25 PM   #1 (permalink)
New Artist
jallsopp's User Activity: 0/10
14 - 2
Urban Environment Post Apoco

Urban Environment
100,000 polys max
FPS Multiplayer Map


Target Platform: XBOX360
Purpose: Small Practice Project
Genre: FPS Multiplayer
Engine: Xbox360 Dev Kit/Gamebyro/SpeedTree
Tools: 3ds Max, photoshop, Zbrush + normal mapping plugin

Heavy Inspiration from Gears of War/Ghost Recon Advance Warfighter & Nuclear Dawn mod.

All Comments Welcome

Image below are WIP's - MAX Renders Only



1st View



2nd View



3rd View



Concept Gun - Finished Gun
jallsopp is offline   Reply With Quote
Old 01-17-2007, 03:28 PM   #2 (permalink)
Artist
xxrobustchumxx's Avatar
xxrobustchumxx's User Activity: 0/10
71 - 0
i like it, but that guy in the second image sitting behind the tanks with the gun looks a little messed up, brign the gun down just a tad or something. or give him a different one with a different size
xxrobustchumxx is offline   Reply With Quote
Old 01-17-2007, 03:40 PM   #3 (permalink)
New Artist
jallsopp's User Activity: 0/10
14 - 2
There not realy part of the map just there to show off how multiplayer will be played. I'll get some ingame shots on the 360 up and going soon also a small LAN connection up.
jallsopp is offline   Reply With Quote
Old 01-17-2007, 04:38 PM   #4 (permalink)
Game-Artist.net Staff
Talon's Avatar
Golden Star Winner of Speed Texturing 
Talon's User Activity: 9/10
2,770 - 470
If it's for MP, could we have an overview of the map or see any concept work? Can't tell much about the end goal from those shots.

It's looking good, though.
__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline   Reply With Quote
Old 01-17-2007, 06:06 PM   #5 (permalink)
Game Art Student
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 6/10
330 - 12
Hmmm, the overall scene seems alright visually, like the content making sense. But the actual overall enviroment seems very rushed.

From the looks of it you can model. But you seem to have just placed lots and lots of blocks everywhere without really thinking about the strucutre of something. Rather how it looks... does that make sense...

The overall enviroment is nice. Just trying to give C&C
IchII3D is offline   Reply With Quote
Old 01-17-2007, 08:42 PM   #6 (permalink)
New Artist
jallsopp's User Activity: 0/10
14 - 2
The terrain shown isnt what ill be using plus most the environment has had a remodel and of course good old normal mapping added. It's just a small thing im doing before i start my industry job next month. Thanks for all comments by the way
jallsopp is offline   Reply With Quote
Old 01-17-2007, 11:35 PM   #7 (permalink)
Senior Artist
NeoShroomish's User Activity: 0/10
208 - 12
The 1st concept gun, needs smoothing obviously but the 2nd one has a bit fat-ass smoothing error on the fore, you'll need to get rid of this or it'll look bad in-game with shaders.
NeoShroomish is offline   Reply With Quote
The Following User Says Thank You to NeoShroomish For This Useful Post:
Old 01-17-2007, 11:41 PM   #8 (permalink)
New Artist
jallsopp's User Activity: 0/10
14 - 2
Quote:
Originally Posted by NeoShroomish
The 1st concept gun, needs smoothing obviously but the 2nd one has a bit fat-ass smoothing error on the fore, you'll need to get rid of this or it'll look bad in-game with shaders.
Ahh, no with the guns. The top one is the final and the bottom one is the concept i came up with. Yeah it needs smoothing im also working arround a reflect diverse metalic shader. Sorry if it isnt clear .
jallsopp is offline   Reply With Quote
The Following User Says Thank You to jallsopp For This Useful Post:
Old 01-18-2007, 12:05 AM   #9 (permalink)
Senior Artist
NeoShroomish's User Activity: 0/10
208 - 12
Quote:
Originally Posted by jallsopp
Ahh, no with the guns. The top one is the final and the bottom one is the concept i came up with. Yeah it needs smoothing im also working arround a reflect diverse metalic shader. Sorry if it isnt clear .
Oops, wrong button.

Yeah, ok I see what you mean but why would you want a metal shader for something that's polymer :P Just saying...
NeoShroomish is offline   Reply With Quote
Old 01-18-2007, 12:06 AM   #10 (permalink)
Amateur Artist
Retro-Cow's Avatar
Silver Star 
Retro-Cow's User Activity: 0/10
414 - 29
I like what you have done with this. It is a good idea. The buildings with the mesh-like frames are a nice touch. And the overall environment is pretty to the power of 2.

On the guns however.
1. The FN2000 looks very good. Although it looks like you could smooth it a bit more.

2. Your Concept could use a bit of work.
a. There are smoothing problems
b. Seems as though you could use a bit more polys on the gun itself.
c. You'll notice in the 2nd picture down, the soldier holding the concept gun looks like he is shooting a cardboard box. The gun doesn't fit/conform to the body naturally and would not be very effective on the field for that reason.

Hope this helped, and sorry if i sounded too harsh.
__________________

Supports Good Crits
Portfolio
Retro-Cow is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:29 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net