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#3 (permalink) |
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Game-Artist.net Admin
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I like the concept. The shadows and highlights are very rough, but one can see what you mean.
But unfortunatly your perspective is all messed up. I made a quick paintover to show you... ![]() To create the illusion of depth all the lines must connect, away from your position. If you look at the red lines, they will connect near you, which creates a distored image. If you look at the green lines you will see that they connect somewere far away from your position, which creates the illusion of being a rectangular plane. A good trick to check your prespective is to turn you canvas 180°. I have been drawing boxes, hallways, an cubic volumes for 5 months at school, just to figure out perspective. This is the absolute keystone of a good image... i hope this can help you in future drawings... |
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#5 (permalink) |
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Industry Artist
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cool truck concept, all tough i would just block it out in 3D and build on that 3D concept. I did the same thing when I did the Duel truck. Here is the 1st image I could find from it, and the final image, as you'll see the main shape stayed the same throughout the whole project.
![]() You can always use the blocked 3D render as a concept and paint over the colors, this way the perspective will always be accurate. Are you planning normal maps for this? And at what triangle count are you aiming for? |
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