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#1 (permalink) |
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Frequenter
![]() 148
- 19
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Butterfly knife [WIP]
Hello guys,
I am going to start with a series of small, simple objects I can find around the house. So I can practise the complete workflow of making a next-gen object (hpoly, lpoly, unwrapping, texturing, normal mapping,...). The first object I chose is a butterfly knife which you can see here. But I already encountered a problem. A problem which is very 'basic' so I am almost emberessed to ask Pic 1 Pic 2 Pic 3 What the hell am I doing wrong? I just want to create a clean 90 degrees corner. I even watched the 'inorganic fundamentals' again. But I am using exactly the same method as he does! So I have no clue what the problem might be. Thx in advance for possible answers! Brick Top |
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#2 (permalink) |
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Industry Artist
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I think it is being caused by the fact that the areas beyond the extra edges are too large.
Try to subdivide those larger areas a bit more and you will see this problem disappearing. Good luck. |
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| The Following User Says Thank You to Dennispls For This Useful Post: |
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#3 (permalink) |
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Freelancer
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Why do you have sucha thing lying around in the house?
![]() Anyhow, as Dennis said, just quad up the stretched polygons that continue out of the image and it should deform just fine ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#4 (permalink) |
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Frequenter
![]() 148
- 19
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Thx guys, problem solved! Without people like you, earth would be a horrible place to live!
Another small question. Is this a good way to 'solve' the loops? Because the end of the object is rounded, I don't know where to go with those edges. The result looks fine but maybe there is a better way to solve such situations. |
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#5 (permalink) |
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Freelancer
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Well, aslong as it work it shouldn't really be a problem I guess.. unless you want to show the hp wire and say 'hey, look what a nice meshflow I can model with
'Now, I'm really not a pro, but the cleanest alternative I could come up with at the moment would be this in that case (with more straight lines that follow the shape lol) /edit: screw that image btw, I just came up with a better idea.. hold on a sec.. How about so? You could also let those 3 chamfered edges run along the whole thing, but it'd just be a waste of performance imo ![]() ![]() Once again, fixing caps by deleting every other edge is a quick and dirty way to do it, but it's absolutely no problem on flat surfaces fo sho'
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 06-09-2009 at 11:34 AM. |
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