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Old 06-09-2009, 05:44 AM   #1 (permalink)
Frequenter
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Butterfly knife [WIP]

Hello guys,


I am going to start with a series of small, simple objects I can find around the house. So I can practise the complete workflow of making a next-gen object (hpoly, lpoly, unwrapping, texturing, normal mapping,...). The first object I chose is a butterfly knife which you can see here.

But I already encountered a problem. A problem which is very 'basic' so I am almost emberessed to ask

Pic 1
Pic 2
Pic 3

What the hell am I doing wrong? I just want to create a clean 90 degrees corner. I even watched the 'inorganic fundamentals' again. But I am using exactly the same method as he does! So I have no clue what the problem might be.


Thx in advance for possible answers!

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Old 06-09-2009, 07:15 AM   #2 (permalink)
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I think it is being caused by the fact that the areas beyond the extra edges are too large.
Try to subdivide those larger areas a bit more and you will see this problem disappearing.
Good luck.
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Old 06-09-2009, 07:31 AM   #3 (permalink)
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Why do you have sucha thing lying around in the house?

Anyhow, as Dennis said, just quad up the stretched polygons that continue out of the image and it should deform just fine
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Old 06-09-2009, 10:55 AM   #4 (permalink)
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Thx guys, problem solved! Without people like you, earth would be a horrible place to live!

Another small question. Is this a good way to 'solve' the loops? Because the end of the object is rounded, I don't know where to go with those edges.

The result looks fine but maybe there is a better way to solve such situations.
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Old 06-09-2009, 11:21 AM   #5 (permalink)
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Well, aslong as it work it shouldn't really be a problem I guess.. unless you want to show the hp wire and say 'hey, look what a nice meshflow I can model with '

Now, I'm really not a pro, but the cleanest alternative I could come up with at the moment would be this in that case (with more straight lines that follow the shape lol)

/edit: screw that image btw, I just came up with a better idea.. hold on a sec..

How about so? You could also let those 3 chamfered edges run along the whole thing, but it'd just be a waste of performance imo



Once again, fixing caps by deleting every other edge is a quick and dirty way to do it, but it's absolutely no problem on flat surfaces fo sho'

Last edited by Tiros; 06-09-2009 at 11:34 AM.
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Old 06-09-2009, 11:29 AM   #6 (permalink)
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I'm not sure if this is the best way, but this is how I would do it..just a little cleaner.

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Old 06-09-2009, 12:22 PM   #7 (permalink)
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Thx, both of you!
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