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#21 (permalink) |
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Senior Member
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The cylinder on the collar that is creating a smoothing error could be fixed by just turning those 6 tris into one face, and leaving the cylinder as intersecting, it'll cut out like 2 tris on each side and fix the smoothing error.
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Christopher Young Darkest Hour Modification 2D/3D Artist |
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#22 (permalink) |
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New Member
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::kanga:: thank. I know i have got a lot of polys. This is my first character.
Lesson for the future. ![]() ::CYoung:: Thank. ![]() I throw the first attempt with the colors, in a few places there is no ready-made textures, mechanical scratches (on pipboy, grenades, etc..), but it is yet to catch up. ![]() |
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#24 (permalink) |
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Forum Leader
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Looking good, my friend.
Texture looks good so far, but that black is going to be hard to read. May want to consider trying a lighter color, or really anything to keep from losing the silhouette.
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#26 (permalink) |
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Senior Member
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That's a good point guys - best thing to do is pick a lighter color, maybe a dark grey. You never want to use pure black (or close to pure black) as it makes things look dead (or destroys your details in this case
) I like the work you put into it though, looks great! |
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#27 (permalink) |
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Senior Member
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Great job so far Jonasz.
If you aren't up to remodelling the high poly and baking again, you could try painting out the imperfections manually in Photoshop, or whatever image editor you use. It won't be perfect, but it doesn't have to be. As long as it looks good, right? ![]() Apart from that, there's not much else that hasn't been said. Keep it up |
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