|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) | |||
|
Senior Member
![]() 294
- 54
|
Quote:
Quote:
Quote:
Like I said, I think there are some things that could be reduced further, but I may not have to do that yet. Over all, thanks for the comments, I will have more shots later today. ![]() Edit: didn't mean to double post, I just got up Sry. |
|||
|
|
|
|
|
#12 (permalink) |
|
Amateur Artist
|
You should optimize your UV space. The sqaure pilar for example has 4 of the same sides. All of which use their own UV space. Some part also look like you have just auto UV-ed them.
The textures still hold up well though.
__________________
Environment artist - Portfolio |
|
|
|
| The Following User Says Thank You to TheCorey For This Useful Post: |
|
|
#13 (permalink) | |
|
Senior Member
![]() 294
- 54
|
Alright, update for today:
here is one section of wall I am working on(ignore the mess of wires in the reference) I need to tear down the current fake marble tile i have now and add a more accurate, lower poly version. Doing the exposed plaster clumps could be fun. I think some of it can be done with a texture but other parts may need to be modeled. Another thing to note: the station was always changing, I have enough reference but it is always a little different, so it would be silly to try and reproduce every different detail in the various areas of this station. I am going to try to make things as "instanceable" as possible. I also want to mention that my goal is to make it detailed enough that a virtual real time walk through could be done. ![]() ![]() Quote:
Thanks again for the critiques guys, keep them coming. |
|
|
|
|
|
|
#15 (permalink) |
|
Frequenter
![]() 131
- 23
|
yeh, they kinda look like someone has chucked wet paper towels at the wall, like you used to in school (not that i ever got involved in such activities...cough
). being rendered plaster they would have a flat surface, but a jagged edge.keep up the hard work ![]() |
|
|
|
|
|
#16 (permalink) |
|
Senior Member
![]() 294
- 54
|
Instances are awesome for things like plaster and rubble. Make one, place it where ever you need, then remove some detail if poly counts are too high. I removed some underside polygons form some rubble meshes and that saved me 5k polys! I will change the plaster chunks to be flatter. Here is a pic of the area I have been working on today: The ticket booth:
![]() ![]() |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |