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#1 (permalink) |
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Freelancer
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my Aeon's Project Stuff
Hi,in this post i was thinking to show to all the work I have done for Aeon (amateur game?!) (is not Aion
)First thing,in this post forgive me for my bad english ![]() I have already done something,i show you a part (one by one,to don't overload of stuff in only one reply ) ![]() Lets beggin with weapon: This is the reference image ![]() This the model: ![]() let me know your impressions ![]() |
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#3 (permalink) |
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Freelancer
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Ty,I'm glad you like it
![]() The link to Aeon forum is Aeon Forum • Index page ![]() & now that I am here,i post a 2nd w.i.p ![]() Reference ![]() Model ![]() |
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#5 (permalink) |
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Freelancer
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To don't model only weapon I start modeling a building for a village in the desert,but in the midle of it i think "mh...the roof is high,i need a ladder!"
So I made a ladder ![]() ![]() But a person of the team told me that was to perfect in shape,so I try again,adding some edge loop & moving some vertex,& doing again all texture ![]() |
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#10 (permalink) |
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Freelancer
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Ty
![]() New up This is the first piece of a Tile for a dungeon,they ask me to do this,so... I made the high poly model (200k poly) then i take the normal & put on my low poly model & put some texture on it...then someone told me that exist a way to remove the tiling in photoshop from my normal/diffuse... =_= Damn,i don't know that! =_= Please,if someone know how can i modify my texture for remove the tiling please,i need to know U_U This tile work like a brush,when i finish to do all pieces,the programmer put it in the engine then create something like a brush to paint the dungeon with this "blocks",the only rule i have is to made models 256x256 generic unit,every square is 10ft x 10ft (3m x 3m) ...i think I replace the Dirt with some other material,any suggestions? ![]() ![]() Last edited by Marcus Aseth; 02-09-2009 at 10:12 PM. |
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