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Old 25-08-2009, 11:49 PM   #11 (permalink)
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K, so I've been sculpting,

I'm not sure how I feel about the leather jacket wrinkles, I think they may be too subtle, also im not sure how I feel about, the Boots, they are leather, but I think the Wrinkles may be reading more as a soft cloth.

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Last edited by MichaelebJohnson; 26-08-2009 at 04:52 AM.
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Old 26-08-2009, 01:38 AM   #12 (permalink)
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Hmm, yea, those creases on the jacket do look very very subtle, i think they'll just disappear in the model when you add more detail...

did a quick google search on leather jacket, the creases are generaly quite big (except for the small detail creases), personally i'd try to add more of those.
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Old 26-08-2009, 09:59 AM   #13 (permalink)
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The shaders in ZBrush see a lot of fine detail easily, when you make a normal map from the sculpt it won't show as well when you render it. So you can definitely accentuate the wrinkles in the jacket.

I like the boot wrinkles, it might not hurt to clear away some of the smaller ones to keep the leather look though. I would think with any cloth wrapped around those large round parts it would stretch in that region pretty tightly. Unless it has relaxed over time, then it would sag around the large circle.
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Old 31-08-2009, 04:22 PM   #14 (permalink)
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thanks for the feedback guys!
A lot more sculpting.

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Old 01-09-2009, 07:14 PM   #15 (permalink)
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Been A poly painting!

crits comments are always wonderful!


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Old 01-09-2009, 08:54 PM   #16 (permalink)
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About the subtle details in the jacket - I still think they need some deepening, can't tell if they changed at all in the latest pics on account of the different materials. However, if you deepen them, bake the NM, and still think they're too subtle you can always deepen portions of the normal map as needed.

It's looking great, looking forward to more progress.
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Old 01-09-2009, 09:10 PM   #17 (permalink)
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wow, that really looks pretty sweet...i really like the style of it.

Keep it up!
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Old 04-09-2009, 02:43 PM   #18 (permalink)
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I think the design has a great style to it that seems to have been lost on the model, Mainly in the hair.
My only critic would be to try and match the concept more.
Looks good tho, keep us posted.
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Old 04-09-2009, 02:44 PM   #19 (permalink)
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Ooh I just notice the z sculpts, try and make larger wrinkles, you model is cartoony and the wrinkles can be a little exaggerated as well.
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Old 04-09-2009, 02:46 PM   #20 (permalink)
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LOL, finish here eyes plz! Its just creepy like that!

Model is good, texture looks so far, its just those big white spheres for eyes, makes me think of the grudge from some reason.
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