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#12 (permalink) |
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New Member
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Thanks for the comments guys, I appreciate it. Nitka, 30 percent seems like a lot to me, especially since this guys face doesn't account for that much of the model. After I get the detailing done, I might give the face some more room on the UV's if it needs it.
dieone: Thanks, I've been working on rebuilding the low-Poly mesh to allow for better subdivision. Here's how the new mesh looks compared to the low-poly: ![]() ![]() Here's some shots showing how the new mesh subdivides: ![]() ![]() I also did some quick normal map tests, and ran into some problems. ![]() ![]() You'll notice I'm getting some ugly shading, and I don't know what's causing the problem. Any pointers or advice would be great. |
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#13 (permalink) |
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Frequenter
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Smooth groups getting baked into the NM? Paste the NM?
About the 30% on the face, the brain has special face recognitionery that makes it quite important to spend extra poly and texture detail on faces. It really will look better, I promise.
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