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Old 12-07-2009, 01:03 AM   #1 (permalink)
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My Fountain

For which Engine - Unreal 3
Current Polycount -
Max Polycount - 2000 - 3000
Texture Size - 1024
Description of background information on piece -
this is a fountain based on the techniques used in the Eat3D's tutorial video. the fountain is different then the one shown in the dvd.
Where are you looking to receive criticism - all critique is welcome
_________________________________________________



WIP 01 - I've already finished the blocking detail, and I'm making the high poly mesh first.

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Old 13-07-2009, 10:37 PM   #2 (permalink)
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here is my WIP 02, still modeling high poly
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Old 14-07-2009, 08:29 AM   #3 (permalink)
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can you do me a favor and render a front view with just one of the four bowls with the stand as well. They are a little off. I just need that front view to better compare the two.
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Old 14-07-2009, 04:12 PM   #4 (permalink)
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Quote:
Originally Posted by snake85027 View Post
can you do me a favor and render a front view with just one of the four bowls with the stand as well. They are a little off. I just need that front view to better compare the two.
Here you go
link 1
link 2
link 3
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Old 16-07-2009, 06:03 AM   #5 (permalink)
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WIP 03
I had some difficulty modeling in some of the detail.
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Old 16-07-2009, 03:54 PM   #6 (permalink)
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Thats looking really nice! I have the DVD also but havent had the time to sit and watch it, keep it up i'll keep checking back too see how this gets on!
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Old 25-09-2009, 04:47 AM   #7 (permalink)
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it's been a while

I apologize for not making regular updates with this project. I'm running into some financial troubles and I'm trying to find a full-time job. I also had problems with Mudbox and that turned me away for a while. I can get up to about 3 or 4 subdivisions before my computer starts to slow down and not respond which sucks but that's all my computer can do. And I don't have the money to buy a new one. I've also started creating an iPhone game with some of my friends which takes some of my time as well.

I'm finally done with the low res mesh and I baked the AO and the normal maps.


image1
image 2
image3
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Old 28-09-2009, 10:55 PM   #8 (permalink)
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1st Texture Pass

this is my first texture pass. it has a just a diffuse map and I'm trying to figure out what kind of detail I should put in. Any ideas?

image 2
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Old 29-09-2009, 06:47 AM   #9 (permalink)
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Can you post a wireframe render please?
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Old 29-09-2009, 02:32 PM   #10 (permalink)
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